Oni
First Post
Lily ducked out from between the two zombies, whirled on the injured one and unleashed a spell. Two spirits burst out of the skull she carried, howling for blood, ripping and tearing at whatever was in their path. She gestured with her free hand and Lith slipped up from the shadows to harry the other.
[sblock=ooc]
move: Lily shifts to I9
standard: Twin Panthers: vs Ref [Target: Loper 67] (1d20+7+3=23, 1d20+7+3=29).
Attack 1, Attack 2 (1d8+5=8, 1d8+5=13), if the first attack kills Loper 67, please direct the other one to the other zombie, it loses its +3 to hit but I don't think that will make a difference.
Until the end of Lily's next turn, she and her allies have combat advantage when making melee attacks against any enemy adjacent to her spirit companion.
minor: Call Spirit Companion to G10
[/sblock]
[sblock=ministats]Lily- Female Human Shaman 3
Initiative: +2, Passive Perception: 20, Passive Insight: 20, Senses: Normal
AC:16, Fort:16, Reflex:16, Will:18 -- Speed:6
HP:36/36, Bloodied:18, Surge Value:9, Surges left:8/9
Action Points: 2
Powers -
Call Spirit Companion
Spirit's Fangs
Haunting Spirits
Stalker's Strike
Watcher's Strike
Healing Spirit
Healing Spirit
Speak with Spirits
Bonds of the Clan
Twin Panthers
Sly Fox Spirit
Second Wind
Spirit of the Healing Flood
Hungry Spirits Totem
Conditions:
[/sblock]
[sblock=Lily's Spirit Primer (Please Read!)]
Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players.
[sblock=ooc]
move: Lily shifts to I9
standard: Twin Panthers: vs Ref [Target: Loper 67] (1d20+7+3=23, 1d20+7+3=29).
Attack 1, Attack 2 (1d8+5=8, 1d8+5=13), if the first attack kills Loper 67, please direct the other one to the other zombie, it loses its +3 to hit but I don't think that will make a difference.
Until the end of Lily's next turn, she and her allies have combat advantage when making melee attacks against any enemy adjacent to her spirit companion.
minor: Call Spirit Companion to G10
[/sblock]
[sblock=ministats]Lily- Female Human Shaman 3
Initiative: +2, Passive Perception: 20, Passive Insight: 20, Senses: Normal
AC:16, Fort:16, Reflex:16, Will:18 -- Speed:6
HP:36/36, Bloodied:18, Surge Value:9, Surges left:8/9
Action Points: 2
Powers -
Call Spirit Companion
Spirit's Fangs
Haunting Spirits
Stalker's Strike
Watcher's Strike
Healing Spirit
Speak with Spirits
Bonds of the Clan
Sly Fox Spirit
Second Wind
Spirit of the Healing Flood
Hungry Spirits Totem
Conditions:
[/sblock]
[sblock=Lily's Spirit Primer (Please Read!)]
Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players.
- Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
- Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
- Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.
- Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 11 or more damage to Lily's spirit companion it disappears and Lily takes 6 damage. Otherwise her spirit companion is unaffected by the attack.
- Lily's spirit companion uses Lily's defenses.
- Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.)
- Lily's spirit companion is unaffected by terrain and environmental phenomena.