covaithe
Explorer
Round 4, continued
Karm steps away from the monstrous skeleton in the crypt, careful to defend himself. Kuma cowers in the corner, still refusing to attack the unnatural beast approaching. (handle animal check fails.)
The troll skeleton turns its attentions to Ter-raen. Its long bone claws reach out again, slipping beneath the warrior's hastily raised shield and cutting him deeply. Ter-raen falls, bleeding heavily. Then the skeleton turns its attentions to Karm, another long-armed claw finding its way around the corner and past the druid's defenses, wounding him badly, though he still stands. (troll skeleton's full attack hits Ter-raen for 8, dropping him to -4, and hits Karm despite cover and total defense, for 7. rolls)
Ter-raen lies helpless in a pool of his own blood. (fails to stabilize, drops to -5. Ter-raen started raging in round 1, so even if he stabilizes, at the start of his turn in round 8 he will lose the extra HP and die, unless he gets some healing.)
Round 5
Gildrim...
[sblock=status and initiative]
Wolf skeleton 1 dead
Gildrim 12/24 <== You're up
Wolf skeleton 2 8 damage
Karm 3/10, total defense
Kuma 13/13
Troll skeleton unharmed
Ter-raen -5/39, raging (started in round 1), dying
Wand: 26 charges left
[/sblock]
[sblock=map]
[/sblock]
Karm steps away from the monstrous skeleton in the crypt, careful to defend himself. Kuma cowers in the corner, still refusing to attack the unnatural beast approaching. (handle animal check fails.)
The troll skeleton turns its attentions to Ter-raen. Its long bone claws reach out again, slipping beneath the warrior's hastily raised shield and cutting him deeply. Ter-raen falls, bleeding heavily. Then the skeleton turns its attentions to Karm, another long-armed claw finding its way around the corner and past the druid's defenses, wounding him badly, though he still stands. (troll skeleton's full attack hits Ter-raen for 8, dropping him to -4, and hits Karm despite cover and total defense, for 7. rolls)
Ter-raen lies helpless in a pool of his own blood. (fails to stabilize, drops to -5. Ter-raen started raging in round 1, so even if he stabilizes, at the start of his turn in round 8 he will lose the extra HP and die, unless he gets some healing.)
Round 5
Gildrim...
[sblock=status and initiative]
Gildrim 12/24 <== You're up
Wolf skeleton 2 8 damage
Karm 3/10, total defense
Kuma 13/13
Troll skeleton unharmed
Ter-raen -5/39, raging (started in round 1), dying
Wand: 26 charges left
[/sblock]
[sblock=map]