Urn Your Pay (Rae judging)


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serow

First Post
HP 4/39, AC 16

Bleeding and bruised but not demoralised at all, Ter-raen swings his cheap mace in another absent-minded backhand attack and is amused when the mace lands back exactly at the same spot as his scimitar! The crunch he feels traveling up his arm is absolutely amazing!

Attack (1d20+8)=28, Damage(1d6+6)=8

[sblock=ooc]Sorry for the delay, been working late this few days, haven't had the energy to logon.[/sblock]
 

Trouvere

Explorer
"Ye cannae beat th' beast," Gildrim says in a low voice. He hunkers under his shield and makes a run for it.

OOC: total defense (std, AC 20), move to O9, offering AoOs.
 

covaithe

Explorer
Round 3, continued

Ter-raen smashes the skeletal wolf in the pit, crushing its jaws into shards of yellowed bone. (ooc: that's a standard action; any move actions?)

Round 4

Gildrim backs away, easily blocking the other wolf's predictable attack. (AoO misses.)

The wolf follows with mindless fury. Its attack, heedless of its own safety, surprises Gildrim and opens a nasty wound in the dwarf's leg, only just missing a major artery. (natural 20, crit not confirmed. 7 damage)

[sblock=status and initiative]
Wolf skeleton 1 dead
Gildrim 12/24, total defense
Wolf skeleton 2 8 damage
Karm 10/10 <== You're up
Kuma 13/13
Troll skeleton unharmed
Ter-raen 4/39, raging (started in round 1)

Wand: 26 charges left
[/sblock]

[sblock=map (unchanged)]
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serow

First Post
OOC: Everybody regroup!
Well... it's just only slightly better than making a last stand... But at least we're not split up I feel.
 

covaithe

Explorer
ooc: Could you elaborate? As in, what square is Karm going to move to during this regrouping, and what else is he going to do on his turn?
 

serow

First Post
OOC: Err. 5 ft step over to O16, then total defense, wait for next turn to get near to Gildrim. Ter-raen will just ready action to run together with Karm.
 

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