covaithe
Explorer
The next three rooms are all similar bedrooms, neatly decaying, but empty of anything of value. At the eastern end of the hallway, the next door proves to lead into a suite of rooms matching that at the far end where the spider lived. Ter-raen braces himself and opens the northern door, and a burst of dim light floods the hallway. There is a hole in the roof here, through which a steady rain is falling, forming a puddle in the remains of what used to be a bed, now just a square-ish pile of soggy, mold-slimed junk. Perched at one end of the pile is a small bat-winged humanoid of indeterminate gender. Its skin is a slick, slimy surface, reminiscent of the underside of logs left submerged in mud. It hisses and bares sharp fangs, mantling its wings threateningly.
Round 1
Reacting quickly to the intrusion, the bat-winged creature hops forward and belches a spray of acid. The party's preparations hold good, though, and everyone ducks easily out of the way, catching only stray droplets that burn and sting. (everyone saves, taking half damage, total 1 damage each.)
[sblock=knowledge(planes) or bardic knowledge DC 12]This bat-winged creature is a mephit. Judging from its wet features, it hails from the elemental plane of water.
[sblock=DC 17]Looks like an ooze mephit. Their breath is a nasty acid, and can cause partial blindness, making combat difficult.
[sblock=DC 22]They heal with supernatural quickness in water or mud[/sblock]
[/sblock]
[/sblock]
[sblock=Initiative and status]
rolls (unmodified; Ter-raen's +2 is the only active modifier)
Mephit undamaged
Karm 9/10 <== you're up
Kuma 12/13
Ter-raen 28/33
Gildrim 13/24
[/sblock]
[sblock=map]
[/sblock]
Round 1
Reacting quickly to the intrusion, the bat-winged creature hops forward and belches a spray of acid. The party's preparations hold good, though, and everyone ducks easily out of the way, catching only stray droplets that burn and sting. (everyone saves, taking half damage, total 1 damage each.)
[sblock=knowledge(planes) or bardic knowledge DC 12]This bat-winged creature is a mephit. Judging from its wet features, it hails from the elemental plane of water.
[sblock=DC 17]Looks like an ooze mephit. Their breath is a nasty acid, and can cause partial blindness, making combat difficult.
[sblock=DC 22]They heal with supernatural quickness in water or mud[/sblock]
[/sblock]
[/sblock]
[sblock=Initiative and status]
rolls (unmodified; Ter-raen's +2 is the only active modifier)
Mephit undamaged
Karm 9/10 <== you're up
Kuma 12/13
Ter-raen 28/33
Gildrim 13/24
[/sblock]
[sblock=map]
[/sblock]