The white silk gently falls, as Lórquelië dismounts. "The horses need to be leashed" she states. Looking in the direction of the farmhouse, she says "I will send a signal to the army, but we should have more than farm animals running wild."
Then she closes her eyes, delving deeply inside, her spirit focusing and forming. "Macil lumbo," she utters, as she holds two small blades in her hand. An instant later, a whirling mass of blades appears, each the same silvery grey, circling the elf and pointing in the direction she faces.
[sblock=OOC]
Cloud of Knives. Then persist.
Leashing the horses assumes we have closed in a bit. We'd might know the right distance by the reaction of our horses. I assume what causes the cows tp panic, might affect the horses, as well -- and at least Lórquelië would probably not be able to make her ride check if the horse shies. We'd also not want the horses to be far away when we enter the farmhouse, so appr. 60 ft. would be a good distance, I guess -- but Lórquelië will leave that for the scout or the more martial characters to decide.
[sblock=Current Status]
With persisted and active spells.
Active Spells:
* = Persisted
(X) = Extended
Mage Armor (X), Detect Magic*, Shield*, Nightshield*, Detect Undead*, See Invisibility*, Dragonskin*, Reverse Arrows*, Cloud of Knives*
Abilities (used/daily uses)
Metamagic Effect: 9/11
Abjupt Jaunt: 0/8
[sblock=Spells Prepared (Current Status)]
_ = Conjuration (DC +3)
* = Persistable
Spells in Yellow are persisted daily. Cloud of Knives is persisted as soon as it is feasible.
Normally active spells (in addition to persisted spells): Mage Armor, Heart of Earth
– 0 – (4+1 – DC 18)
Acid Splash, Dancing Lights, Detect Magic*, Light, Message
– 1 – (6+1 – DC 19)
Mage Armor, Shield*, Protection from Evil, Grease, Nightshield* (SC), Detect Undead*, Lesser Orb of Sound (SC)
– 2 – (6+1 – DC 20)
Glitterdust (3), Cloud of Knives* (PHB2), See Invisibility*, Rope Trick, Greater Alarm (SC)
– 3 – (5+1 – DC 21)
Phantom Steed, Dispel Magic, Blacklight (SC), Dragonskin* (SC), Unluck (SC), Reverse Arrows* (SC)
– 4 – (4+1 – DC 22)
Black Tentacles, Ray Deflection* (SC), Heart of Earth* (CM), Defenestrating Sphere (SC), Orb of Force (SC)
[/sblock]
Speed: 30 feet
Armor Class: 22 = 10 + 0 [dexterity] + 4 [shield/spell] + 4 [armor/spell] + 4 [natural/spell]
Touch AC: 14
Flat-footed: 22
Hit Points (current/max): 48/48
Character Level: 9 (including LA +1)
Caster Level: 8
Initiative modifier: + 4 = 0 [dexterity] + 4 [feat]
Fortitude save: + 5 = 2 [base] + 2 [constitution] + 0 [item] + 2 [spell] -1 [flaw]
Reflex save: + 4 = 2 [base] + 0 [dexterity] + 0 [item] + 2 [spell]
Will save: + 12 = 9 [base] -1 [wisdom] + 0 [item] + 2 [spell] +2 [feat]
[sblock=Special]
Out of bright light:
o Charisma +2
o Speed +5 ft.
o +1 Deflection AC
o +1 Luck bonus to saves
o Hide/MS +2
o Listen/Spot +1
o Shadesight (Sp): Darkvision 60 ft. Can see normally through any darkness effect, but not through fog, invisibility, obscurement, and so on.
o Shadow Image (Sp) 3/day, as mirror image, 1d4 images, plus one image per three levels
[/sblock]
[/sblock]
[/sblock]