Malachei
First Post
"I am no gambler," Lórquelié replies Adelaide. Despite the half-orc's earlier comments, the stern elf seems surprised at Thok's uncivilized humor, as she actually turns to the big man, staring at him for a moment. Then she turns back to the house, her dark hair flying back tauntingly.
"We will not have much time," she answers Herriman, without looking at the halfling. "If you want to go on your own, be quick."
Taking a deep breath, she bows, her hand extending to touch the ground. With a grave, hollow voice, from far away, she speaks, "Hón Cemen."
[sblock=OOC]
Cast Heart of Earth. Then extend.
Obviously, Lórquelië hears nothing (and I already hate this dice roller on my first roll with it)
[sblock=Current Status]
With persisted and active spells.
Active Spells:
* = Persisted
(X) = Extended
Mage Armor (X), Detect Magic*, Shield*, Nightshield*, Detect Undead*, See Invisibility*, Dragonskin*, Reverse Arrows*, Cloud of Knives*, Heart of Earth (X)
Abilities (used/daily uses)
Metamagic Effect: 10/11
Abjupt Jaunt: 0/8
[sblock=Spells Prepared (Current Status)]
_ = Conjuration (DC +3)
* = Persistable
Spells in Yellow are persisted daily. Cloud of Knives is persisted as soon as it is feasible.
Normally active spells (in addition to persisted spells): Mage Armor, Heart of Earth
– 0 – (4+1 – DC 18)
Acid Splash, Dancing Lights,Detect Magic*, Light, Message
– 1 – (6+1 – DC 19)
Mage Armor, Shield*, Protection from Evil, Grease, Nightshield* (SC), Detect Undead*, Lesser Orb of Sound (SC)
– 2 – (6+1 – DC 20)
Glitterdust (3),Cloud of Knives* (PHB2), See Invisibility*, Rope Trick, Greater Alarm (SC)
– 3 – (5+1 – DC 21)
Phantom Steed, Dispel Magic, Blacklight (SC),Dragonskin* (SC), Unluck (SC), Reverse Arrows* (SC)
– 4 – (4+1 – DC 22)
Black Tentacles, Ray Deflection* (SC),Heart of Earth* (CM), Defenestrating Sphere (SC), Orb of Force (SC)
[/sblock]
Speed: 30 feet
Armor Class: 22 = 10 + 0 [dexterity] + 4 [shield/spell] + 4 [armor/spell] + 4 [natural/spell]
Touch AC: 14
Flat-footed: 22
Hit Points (current/max (temp.)): 64/48 (64)
Character Level: 9 (including LA +1)
Caster Level: 8
Initiative modifier: + 4 = 0 [dexterity] + 4 [feat]
Fortitude save: + 5 = 2 [base] + 2 [constitution] + 0 [item] + 2 [spell] -1 [flaw]
Reflex save: + 4 = 2 [base] + 0 [dexterity] + 0 [item] + 2 [spell]
Will save: + 12 = 9 [base] -1 [wisdom] + 0 [item] + 2 [spell] +2 [feat]
[sblock=Special]
Out of bright light:
o Charisma +2
o Speed +5 ft.
o +1 Deflection AC
o +1 Luck bonus to saves
o Hide/MS +2
o Listen/Spot +1
o Shadesight (Sp): Darkvision 60 ft. Can see normally through any darkness effect, but not through fog, invisibility, obscurement, and so on.
o Shadow Image (Sp) 3/day, as mirror image, 1d4 images, plus one image per three levels
[/sblock]
[/sblock]
[/sblock]
"We will not have much time," she answers Herriman, without looking at the halfling. "If you want to go on your own, be quick."
Taking a deep breath, she bows, her hand extending to touch the ground. With a grave, hollow voice, from far away, she speaks, "Hón Cemen."
[sblock=OOC]
Cast Heart of Earth. Then extend.
Obviously, Lórquelië hears nothing (and I already hate this dice roller on my first roll with it)
[sblock=Current Status]
With persisted and active spells.
Active Spells:
* = Persisted
(X) = Extended
Mage Armor (X), Detect Magic*, Shield*, Nightshield*, Detect Undead*, See Invisibility*, Dragonskin*, Reverse Arrows*, Cloud of Knives*, Heart of Earth (X)
Abilities (used/daily uses)
Metamagic Effect: 10/11
Abjupt Jaunt: 0/8
[sblock=Spells Prepared (Current Status)]
_ = Conjuration (DC +3)
* = Persistable
Spells in Yellow are persisted daily. Cloud of Knives is persisted as soon as it is feasible.
Normally active spells (in addition to persisted spells): Mage Armor, Heart of Earth
– 0 – (4+1 – DC 18)
Acid Splash, Dancing Lights,
– 1 – (6+1 – DC 19)
– 2 – (6+1 – DC 20)
Glitterdust (3),
– 3 – (5+1 – DC 21)
Phantom Steed, Dispel Magic, Blacklight (SC),
– 4 – (4+1 – DC 22)
Black Tentacles, Ray Deflection* (SC),
[/sblock]
Speed: 30 feet
Armor Class: 22 = 10 + 0 [dexterity] + 4 [shield/spell] + 4 [armor/spell] + 4 [natural/spell]
Touch AC: 14
Flat-footed: 22
Hit Points (current/max (temp.)): 64/48 (64)
Character Level: 9 (including LA +1)
Caster Level: 8
Initiative modifier: + 4 = 0 [dexterity] + 4 [feat]
Fortitude save: + 5 = 2 [base] + 2 [constitution] + 0 [item] + 2 [spell] -1 [flaw]
Reflex save: + 4 = 2 [base] + 0 [dexterity] + 0 [item] + 2 [spell]
Will save: + 12 = 9 [base] -1 [wisdom] + 0 [item] + 2 [spell] +2 [feat]
[sblock=Special]
Out of bright light:
o Charisma +2
o Speed +5 ft.
o +1 Deflection AC
o +1 Luck bonus to saves
o Hide/MS +2
o Listen/Spot +1
o Shadesight (Sp): Darkvision 60 ft. Can see normally through any darkness effect, but not through fog, invisibility, obscurement, and so on.
o Shadow Image (Sp) 3/day, as mirror image, 1d4 images, plus one image per three levels
[/sblock]
[/sblock]
[/sblock]
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