DM_Matt
First Post
Note that even a specially-built vampire hunter will, at high levels, be bested by spellcasters with sun spells. Any wiz, sorc, druid, or sun cleric can do an area-effect save or die when they get L8 spells, or can buy themselves a few scrolls thereof to largely eliminate the need for such a specialized character uless its a very vamp-heavy campaign.
Even at low levels, a cleric gets searing light at level 5 which does 1d8 per level to vamps.
If anything, making stakes better makes vamps more fairly vulnerable to melee types. If you want that, then you should institute staking rules.
Personally, I'd go for having multiple species of Vampire in the campaign. Lesser Vampires would be along the lines of those on Buffy and Blade (and SKR's Fleashbound Vampire template), be dusted by stakes, not keep coming back after coffin rest, etc, but a more powerful species of vampires would also exist that have mystical powers and exist along more traditional lines. As a bonus, one could add in the blood fiend from City of the Spider Queen in there somewhere, which has all the normal vamp powers, a primal aggressiveness, and 4 arms.
Then one can integrate them into some sort of ecology. Perhaps more powerful vampires can create other powerful vampires in asome more difficult way (a ritual, a quasi-willing swapping of blood, etc), while the lesser form is created from freash kills and just rise from the grave (and can in turn create only lesser vampires). Blood fiends could be the animating force of vampires that can either be summoned from other planes without being put into a human vessel, or xan be disassociated from the human form that weakens their natural powers and adds human frailties but also adds the discipline, cunning and patience that humans have and primal killing machines do not (sorta like the turok-han, but different).
Even at low levels, a cleric gets searing light at level 5 which does 1d8 per level to vamps.
If anything, making stakes better makes vamps more fairly vulnerable to melee types. If you want that, then you should institute staking rules.
Personally, I'd go for having multiple species of Vampire in the campaign. Lesser Vampires would be along the lines of those on Buffy and Blade (and SKR's Fleashbound Vampire template), be dusted by stakes, not keep coming back after coffin rest, etc, but a more powerful species of vampires would also exist that have mystical powers and exist along more traditional lines. As a bonus, one could add in the blood fiend from City of the Spider Queen in there somewhere, which has all the normal vamp powers, a primal aggressiveness, and 4 arms.
Then one can integrate them into some sort of ecology. Perhaps more powerful vampires can create other powerful vampires in asome more difficult way (a ritual, a quasi-willing swapping of blood, etc), while the lesser form is created from freash kills and just rise from the grave (and can in turn create only lesser vampires). Blood fiends could be the animating force of vampires that can either be summoned from other planes without being put into a human vessel, or xan be disassociated from the human form that weakens their natural powers and adds human frailties but also adds the discipline, cunning and patience that humans have and primal killing machines do not (sorta like the turok-han, but different).