Ashrem Bayle
Explorer
I guess it depends on what you are talking about. I hate hack & slash Vampire games.
I don't have any interest in playing in a game of vampiric special forces or anything like that.
My character would be focused on control of his domain, increase in power and domain, and manipulating others to meet those goals.
As long as those types of things can play a part, I'd be happy.
Could you give me an example of what you are reffering to as cinematic?
Would the game be more like Interview with the Vampire, Blade or The Lost Boys?
I tend to shy away from the "Blade" type games. I prefer focusing on politics and intrigue over guns and fangs. In retrospect, the style and atmosphere of the vampires in Blade was pretty dang good. It was just Blade himself that I didn't like.
It was cool how they pulled off the whole "underground society / all you believe is wrong" thing.
I am betting that the Storyteller will have most of his work done for him by the players. If the players have set goals and personalities for their characters, they should be able to handle driving the plot by themselves and not be force fed it like so many D&D games.
"Find the magic item" or "kill the big bad evil guy" are (IMHO) horrible concepts for Vampire games.
I don't have any interest in playing in a game of vampiric special forces or anything like that.
My character would be focused on control of his domain, increase in power and domain, and manipulating others to meet those goals.
As long as those types of things can play a part, I'd be happy.
Could you give me an example of what you are reffering to as cinematic?
Would the game be more like Interview with the Vampire, Blade or The Lost Boys?
I tend to shy away from the "Blade" type games. I prefer focusing on politics and intrigue over guns and fangs. In retrospect, the style and atmosphere of the vampires in Blade was pretty dang good. It was just Blade himself that I didn't like.
It was cool how they pulled off the whole "underground society / all you believe is wrong" thing.
I am betting that the Storyteller will have most of his work done for him by the players. If the players have set goals and personalities for their characters, they should be able to handle driving the plot by themselves and not be force fed it like so many D&D games.
"Find the magic item" or "kill the big bad evil guy" are (IMHO) horrible concepts for Vampire games.