evilbob
Explorer
Primitive Screwhead: Your "movement as skills" idea is interesting, but I don't know if I followed it quite right. Are you saying anyone could fly if they had a few skill points in it and rolled high enough? Regardless, it certainly seems to be a bit more complex than this particular model was going for. But thanks for the suggestion and please keep them coming! Even things that seem too complex can still serve as a good model for an improvement to this design. Personally, I'm still pretty much fine with "swimming" being part of an athletic meta-skill, but that's not to say the door is closed on other ways to envision it.
MissingDividends: Yeah, I figure if I'm destroying the Craft skill and taking it down to 1 skill only, then Perform pretty much gets the same treatment. The big positive (and negative) to this system is that there is a finite number of skills - and that's it. Fewer options, but faster, simpler, and easier to learn.
Griffith Dragonlake: Neat word! However, everywhere I looked the word was defined as "surgery." Good idea, but perhaps too "literary" for what this is trying to do.
MissingDividends: Yeah, I figure if I'm destroying the Craft skill and taking it down to 1 skill only, then Perform pretty much gets the same treatment. The big positive (and negative) to this system is that there is a finite number of skills - and that's it. Fewer options, but faster, simpler, and easier to learn.
Griffith Dragonlake: Neat word! However, everywhere I looked the word was defined as "surgery." Good idea, but perhaps too "literary" for what this is trying to do.