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W2: The Search For Tomas Quinn (Rae Judging)


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BigB

First Post
Scott DeWar said:
OOC:

uh...guys....has something happened while i was gone? my character is missing and i have absolutely no back up. further more there seems to be several characters missing, such as the post of craw hammerfists. there is a gap from december of 06 to may of 07 (page 8).
i was getting ready to look at pendrake's sheet to do my attack and damage with a bow at a dog, but with everything missing i find that to be a bit tricky.

I googled your character and was able to find this at http://www.enworld.org/showpost.php?p=3362872&postcount=293


[sblock=character sheet]
Name: Pendrake Utherman
Class: fighter 2
Race: Human
Size: Medium
Gender: male
Alignment: Neutral Good
Deity:

Str: 16 +3(10p.) Level: 2 XP: 2875
Dex: 14 +2(6p.) BAB: +2 HP: 21 (d10 +2)
Con: 14 +2(6p.) Grapple: +5 Dmg Red: -
Int: 12 +1(4p.) Speed: 20' Spell Res: -
Wis: 10 (2p.) Init: +6 (dex: +2, Imp init: +4)
Cha: 10 (2p.)

Base Armor Shld Dex Size Nat Misc Total
Armor:10 +4 +1 +2 +1 18 (Misc: sheild specialization feat)
Touch: 14 Flatfooted: 14 (armor +4)
ACP: ACP: -3 (-2 from armour[chain shirt], -1 from shield [lt. steel])

Base Mod Misc Total
Fort: +3 +2 +0 +5
Ref: 0 +2 +0 +2
Will: 0 +0 +0 +0

Weapons: Attack Damage Critical type
long Sword +6 1d8+3 19-20x2 s
long bow +4 1d8 X3 p
morning star +5 1d8+3 X2 b/p

Languages: Common,dwarven

Feats: Weapon Proficiency:long Sword (class feature)
Weapon Focus:long Sword (Human Bonus);
improved initiative (character level one);
point blank shot (fighter level 1);
shield specialization (gives +1 to ac with the use of a shield; PHB 2, page 82) (fighter level 2)

Skill Points: (2+1) X 4 (fighter lv 1) +4
(human race bonus) = 16
2+1+1 (int +1, human bonus +1) = +4 skill points
Max Ranks: 5

Skills: Ranks Mod Misc Total
Handle Animal 2 +2
climb 2 +3 +5
Ride 4 +2 +6
Craft, leatherworking 4 +1 +5
Craft, scrimshaw 2 +1 +3
Jump 3 +3 +6
Swim 3 +3 +6
spot 0 0 +0
listen 0 0 +0
gather info 0 0 +0
Diplomacy 0 0 +0

Equipment: Cost Weight
Explorer's Outfit 0 0
Chain Shirt 100 25
Light steel shield 9 6
long sword 15 4
long bow 75 3
arrows, 40 2 6
Morningstar 8 6
back pack 2 2
bedroll .1 5
caltrops x2 2 4
flint and steel 1 -
belt pouch x2 2 1
trail rations X7 3.5 7
hemp rope, 50 ft 1 10
waterskin 1 4
artasans’s outfit 1 4
leatherworker’s tools 5 5
scrimshaw tools 5 5
cure light potion X1
Total 232.6 96
Total Weight: 96.55lb
Money: 320gp 11sp 4 cp

Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150

Age: 16
Height: 6' 6"
Weight: 200lb
Eyes: sea green
Hair: long red hair in a viking braid
Skin: Fair White

Appearance: Standing well over 6 feet tall pendrake has a medium frame at 200 lbs. He keeps his hair long but braided and a tartan of his family is kept underneath his chain shirt. The shield is emblazoned with the family crest and has as a diagonal background of the tartan.


Background: for a while pendrake took to the seas where he larned a couple of craft skills, though he never picked up the proffession of being a sailor. when he recently docked he arrived with the purpose of finding work as a craftsman or adventurer.

he does not lack of the youthful wanderlust so his preference right now is adventuring
His young appearance belies a mischievous intelligence.

Special note: scrimshaw is the art of carving whale bones and teeth or other large ocean creature bones into works of art

XP History:
statis: approved, on adventure :W2 The Search For Tomas Quinn
second level approved

Completed adventures and experience log:
W1: Blacklily Violence - 875 exp
1 cure light potion, 63 gp, 7sp, 4 cp
reward from Cassus Arimae: 250 gp

W2 The search for thomas Quin - 2000 exp
[/sblock]
 




Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
long bow +4 (dex +2, bab +2); damage d8 (1d20+4=9, 1d8=6)

ach, thinks the northerner, das blasted, bloody rain! the rain soaked fletchings gives the arrow more weight and off balence causeing it to fly short and to the left of the intended target of a dog. he sholders the bow and draws his swordto prepare for an attack face to face with the 'canis infanfansim'
 
Last edited:

Wik

First Post
The four goblins get up, and fix hungry gazes upon the group of you.

Cepheus moves up towards the door, getting ready to set up an ambush, while the dogs slowly close in...

Aiken hurls a dagger, and it plunges into the flesh of one of the beasts - harming it, but not enough to kill the beast. The dagger stands out visibly from the mangy hide of the beast.

Solange's bolt goes wide, as does the northman's. Both curse as the dogs close in, ready to tear you limb from limb...

Three of the dogs approach, while the fourth (Dog #4) dashes into the bush, quickly disappearing from sight.

OOC: Roll initiative.

Init: 19 Solange
Init: 17 Goblin Dog #1. HP 9/9. Panicked and running. 2 rounds remaining
Init: 12 Goblin Dog #2. HP 4/9.
Init: 9 Goblin Dog #3. HP 9/9.
Init: 3 Goblin Dog #4. HP 9/9.
 
Last edited:


Wik

First Post
OOC: Okay. I screwed that up. I rolled saves for all four dogs, before realizing it only effects one. I re-rolled, realized it'd be lame to have it be a success, I just decided to give it a failure. DM Failure should never hurt PCs, and all that jazz.

the first dog to approach dashes away in fear, yiping loudly. And it looks like it'll be running for a while:

Fear duration (1d4=3)

(3 rounds!)
 


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