Wik
First Post
Round Two
ROUND TWO:
Initiative Order
Jamilee: 24
Jerrand: 18
Goblin "Caster": 15+ Bless Effect, +1 attack and saves vs. fear, 9 rounds remaining
Worg: 15 Bless Effect, +1 attack and saves vs. fear, 9 rounds remaining3 HP Damage
Semabin: 13 39/40 HP.
Tor: 12
Foot Goblins: 8 Bless Effect, +1 attack and saves vs. fear, 8 rounds remaining
#1 (West)- 1 HP Damage
#2 (South) - 3 HP Damage
#3 (East) - DEAD
Human Wagoneer: 0/7 hp remaining.
Jamilee grumbles to herself. Observing the lack of effect from her spell, she scowls and sputters disappointedly. "..but Venn told me this would grnalways work! Oh, well.." before drawing her shortsword with her off hand and slashing at the beleaguered goblin with her cutlass. The attack is surprisingly well-aimed, which is why Jamilee is surprised when the goblin is able to deflect the blow at the last minute through the use of his shield.
Jerrand draws back his mace then let's out a loud, "Die VERMIN!!" The mace comes down hard but the crafty goblin blocks the blow with it's shield. The goblin grins with strain, and seems buoyed by its successes.
The mounted goblin slides down from the back of his mount, and points at the battling humans, giving a command in a harsh, guttural language. Soon, too soon, there will be a worg joining the fray...
Given a perfect opening on the goblin in front of him, Semabin strikes with both scimitars. One is deflected by the goblin's shield, but this move creates an opening that allows Semabin to bring a curved blade underneath the shield and slice across the goblin's chest.
The goblin gasps in pain, and looks down at it's chest. It drops it's sword to the cobblestones with a loud clang as it stumbles backwards, falling into the overflowing fountain nearby - dead.
Semabin leaps forward, ready for the next foe.
Tor has a clear shot at the worg, but only for a second. Without hesitation, she lets fly her arrow, which whistles through the storm - and she let fly at the right moment, because a heartbeat later, a gust of wind Obscures (Concealment Roll:73) the worg momentarily from view. The arrow is battered by the wind, but buries (2) itself in the furry mane of the worg. The arrow sticks out of the fur, but apparently has caused little harm.
The first goblin looks perhaps a bit panicked, and takes another swing at the waggoneer. The attack is furious in strength, and leaves a cruel gash (4) on the waggoneer's leg. He stumbles for a moment while the goblin laughs shrilly. While he is still alive, he is quite harmed and an easy target. (1 HP Remaining!)
The goblin in the alleyway (#2) seems to hold a flask in his hand. When he pulls the wooden cork, a gout of flame shoots out the top, hissing in the cold rain. Grinning maniacally, the goblin runs forward near a windstruck willow tree before hurling the grenade at Semabin. However, Semabin is able to Dodge (10) the grenade.
Grenade Misdirection. 1= South, 2=SW, 3=W, 4=NW, 5=N, 6=NE, 7=E, 8=SE. (1d8=2)
Semabin knocks the flask away without thinking, and when it strikes the cobblestones, it bursts into flame. This gout of flame singes all nearby - Semabin, a goblin, the worg... and the wounded human. He falls to the ground, badly burned and barely conscious.
"DAD!" the young boy shouts.
The goblin that threw the vial snarls in rage that Semabin knocked the flask away, and throws nervous eyes towards the worg. Staying in cover, he pulls out a crossbow slung across his back, his red eyes glowing in the cold summer night.
ROUND TWO:
Initiative Order
Jamilee: 24
Jerrand: 18
Goblin "Caster": 15+ Bless Effect, +1 attack and saves vs. fear, 9 rounds remaining
Worg: 15 Bless Effect, +1 attack and saves vs. fear, 9 rounds remaining3 HP Damage
Semabin: 13 39/40 HP.
Tor: 12
Foot Goblins: 8 Bless Effect, +1 attack and saves vs. fear, 8 rounds remaining
#1 (West)- 1 HP Damage
#2 (South) - 3 HP Damage
#3 (East) - DEAD
Human Wagoneer: 0/7 hp remaining.
Jamilee grumbles to herself. Observing the lack of effect from her spell, she scowls and sputters disappointedly. "..but Venn told me this would grnalways work! Oh, well.." before drawing her shortsword with her off hand and slashing at the beleaguered goblin with her cutlass. The attack is surprisingly well-aimed, which is why Jamilee is surprised when the goblin is able to deflect the blow at the last minute through the use of his shield.
Jerrand draws back his mace then let's out a loud, "Die VERMIN!!" The mace comes down hard but the crafty goblin blocks the blow with it's shield. The goblin grins with strain, and seems buoyed by its successes.
The mounted goblin slides down from the back of his mount, and points at the battling humans, giving a command in a harsh, guttural language. Soon, too soon, there will be a worg joining the fray...
Given a perfect opening on the goblin in front of him, Semabin strikes with both scimitars. One is deflected by the goblin's shield, but this move creates an opening that allows Semabin to bring a curved blade underneath the shield and slice across the goblin's chest.
The goblin gasps in pain, and looks down at it's chest. It drops it's sword to the cobblestones with a loud clang as it stumbles backwards, falling into the overflowing fountain nearby - dead.
Semabin leaps forward, ready for the next foe.
Tor has a clear shot at the worg, but only for a second. Without hesitation, she lets fly her arrow, which whistles through the storm - and she let fly at the right moment, because a heartbeat later, a gust of wind Obscures (Concealment Roll:73) the worg momentarily from view. The arrow is battered by the wind, but buries (2) itself in the furry mane of the worg. The arrow sticks out of the fur, but apparently has caused little harm.
The first goblin looks perhaps a bit panicked, and takes another swing at the waggoneer. The attack is furious in strength, and leaves a cruel gash (4) on the waggoneer's leg. He stumbles for a moment while the goblin laughs shrilly. While he is still alive, he is quite harmed and an easy target. (1 HP Remaining!)
The goblin in the alleyway (#2) seems to hold a flask in his hand. When he pulls the wooden cork, a gout of flame shoots out the top, hissing in the cold rain. Grinning maniacally, the goblin runs forward near a windstruck willow tree before hurling the grenade at Semabin. However, Semabin is able to Dodge (10) the grenade.
Grenade Misdirection. 1= South, 2=SW, 3=W, 4=NW, 5=N, 6=NE, 7=E, 8=SE. (1d8=2)
Semabin knocks the flask away without thinking, and when it strikes the cobblestones, it bursts into flame. This gout of flame singes all nearby - Semabin, a goblin, the worg... and the wounded human. He falls to the ground, badly burned and barely conscious.
"DAD!" the young boy shouts.
The goblin that threw the vial snarls in rage that Semabin knocked the flask away, and throws nervous eyes towards the worg. Staying in cover, he pulls out a crossbow slung across his back, his red eyes glowing in the cold summer night.
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