Round Five
ROUND FIVE:
Initiative Order
Jamilee: 24
11/15 HP.
Jerrand: 18
Goblin "Caster": 15+
Bless Effect, +1 attack and saves vs. fear, 5 rounds remaining 9 HP Damage
Worg: 15
Bless Effect, +1 attack and saves vs. fear, 5 rounds remaining27 HP Damage
Semabin: 13
21/40 HP.
Tor: 12
Foot Goblins: 8
#1 (West)-
DEAD
#2 (South) -
DEAD
#3 (East) -
DEAD
Human Wagoneer:
-8/7 hp remaining. STABILIZED.
Jamilee is barely singed by the wand's flame as she presses her attack on the goblin caster. The goblin avoids the first sword swipe, but is caught by the second - the blade cuts right across the chest, leaving a long gash across the stomach. The goblin touches blood oozing from it's chest, diluting in the downpour. It hisses in anger.
(OOC: I don't think you can five foot step in any round that you also stand up. That being said, Jerrand was never really knocked prone, since going down was his option, so a five foot step is allowed, I'd guess)
Jerrand bellows "That's enough! Let go of him!" as he brings his mace down upon the worg's shoulder. The attack connects - hard. The worg yipes in pain as Jerrand feels a satisfying crunch beneath the mace's heavy weight.
The goblin caster hisses in anger. Red eyes glaring, it leaps back from Jamilee, and curses.
"You will pay for this, female!".
It turns and runs, at the same time patting the worg on the shoulder and saying
"Isarut! Haaka kja Ruuven, Lizaaar Ruvis!" before dashing alongside the walls of the courtyard and heading to the north, before tangling itself in a leafless bush.
(OOC: No one can speak goblin, unfortunately. However, some of the words have relation to Orc, so I'll let anyone with Orc as a language - Jamilee and Tor - make Intelligence checks against a DC of 13 to see if they can piece together parts of what the goblin said).
The worg is harmed, and doesn't favour one leg as it still attacks Semabin. It takes a firm grab on Semabin's leg, and the teeth sink in deeply!
(A=24; D=8) Again, the worg tries to bring Semabin to his knees, but the Sairundain is able to stay standing!
(Worg's Trip vs. Semabin (1d20+3=16, 1d20+3=20)
Semabin is able to ignore most of the pain in his arm, but he finds it causes his first swing to miss horribly. The second, however, is a well-aimed blow that cuts across the horrid dog's neck. It falls to the ground, bleeding. For a moment, Semabin thinks it dead, but the Worg growls in fury and and thrashes out again. Semabin is able to quickly stab his blade through the weakened creature's skull, killing it instantly.
Tor protects the unconscious man as the fight rages on around her.