What metrics did you use to come to those conclusions?It's generally not balanced or very good.
What metrics did you use to come to those conclusions?It's generally not balanced or very good.
Are you actually saying the 3e open license created by WotC was somehow *not* them encouraging D&D players the use of 3PP? Why did they go to all the trouble? I look forward to your insight on their hidden agenda.No more than the open license in 3e was encouragement to use third party material. The only difference is that now WotC gets a piece of the monetary pie.
A good 90% of the third party stuff I looked at during 3e was over powered, stupidly broken, or just plains stupid. As I've said before, my time is limited. I'm not going to waste it trying to sift through the dross looking for the occasional diamond.
History has proven what I said to be true. Even if it's not as rigorously tested, that just means that WotC is better without as much testing that the 3rd party stuff is. There are definitely some overpowered and/or broken things in WotC splat books, but not nearly as much and not nearly as 90% of the third party stuff I looked at during 3e, and I looked at a lot of it. I had much more time back then.
Did you accidentally quote me? If intentional, I apologize for not seeing the relevance to my question.Is that not the whole point of putting the power back in the DMs hands? So that the players can not force the Dm to use material that they do not want to use by having everything classified as "core"?
I mean, let's not beat around the bush here? 3E was basically a jenga tower being played on top of an active earthquake level of balance.All I know is that I looked through a ton of 3e... stuff and while a lot of it was interesting, it was also overpowered and/or broken about 90% of the time. As a result, I bought very little of it.
But all I said is it was a cool monster, a character that felt comfortable at being non-humanish -good if that is you thing, but I just don't dig these-, I didn't have the context to understand what you were trying to say. Nothing is more ambiguous than a picture without a context. I didn't know what you were trying to say. Without that context all I could think of was "Why are you comparing my desired kind of character that I want to look as normal as possible with a character that is an obvious mutant of sorts?"To be blunt, I do not accept your attempts to tell me how to make my points. And if you think Helkboyrine is not playable, that's on you. I've played in games of various settings, using numerous systems, where it would work just fine. So again, your dismissal is a bit shocking coming from someone who, in the same breath, is complaining about being dismissed.
So you were exaggerating for effect. That's interesting since you just chastised me for doing the same by your measure.
I cannot recall an edition of D&D that magic fit that description. Spells in 5e have always been a codified thing. If you like a more creatively open, free-form magic system, there are some great RPGs out there. I don't think D&D is one of them.
Honestly, the first thing that came to my mind after reading that was, "And this person is choosing to get all hung up on the mechanical minutia of the system?" Anyone who thinks and talks like that *should* be able to make 5e do what they want, not the other way around. But that's just my impression. Am I wrong?
To slightly defend Maxperson, he's not completely right, but he's also rational.
Let's view this from a slightly different angle. WoTC is the "official" maker of D&D. Therefore, it is their brand. As such, their is an implied quality with their goods for the consumer. That doesn't mean that they are naturally better. But, breaking the thought process apart, WoTC has an incentive to make sure that their branded products are better (protect the brand), the consumer understands this, and the consumer is relying on that. It's a safe default. Theoretically, if WoTC puts out too many cruddy products, then the brand value gets diluted, which is not in their interest, and people will no longer purchase their products.
You can see this back in the TSR days. Yes, TSR put out some cruddy products (Forest Oracle!). But they also put out a large number of decent products. As the amount of cruddy products > good products, the value of the TSR brand name diminished.
For third party products, the majority of the value is in the D&D compatibility. So there will be 3PP that do an amazing job (perhaps building up their own independent brand) and some that just publish crud, trading on that compatibility. There is less assurance, and, perhaps, more research required on the part of the consumer. You don't have that implicit guarantee. Of course, a lot of the 3PP is amazing and excellent, but some is an utter disaster.
There are people that feel comfort in the official brand- not just in D&D, but in many areas of life. It's a rational, if not always deserved, response.