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Waterdeep/Undermountain PbP [Full]

unleashed

First Post
Chosen of Valkur said:
Jdvn1, I like your character, but how is going to get from the Great Rift to Waterdeep?

Perhaps he got to Waterdeep via Undermountain (due to being sucked into a portal and taken there). He was just fortunate it dropped him near an exit :D
 

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Jdvn1

Hanging in there. Better than the alternative.
unleashed said:
Perhaps he got to Waterdeep via Undermountain (due to being sucked into a portal and taken there). He was just fortunate it dropped him near an exit :D
Hey, whatever floats his boat. Mine explanation might make more sense, though. ;)
 

Verbatim

Explorer
I apologize on the crudeness of my backstory, but I was just trying to whip something up real fast and this was the best I could do. While I really think Mavox's alignment is closer to LN than LG, I played it safe and went with the LG spot.

So here goes nothing...Mavox Paladin of Hoar

Here's the rough draft of my character.

Mavox of Hoar
Male Half-Orc Paladin 1 of Hoar

Alignment: Lawful Good
Patron Deity: Hoar
Region: Waterdeep
Height: 6'4''
Weight: 240lbs
Hair: Bald
Eyes: Green
Age: 20

Str: 14 (+2) [4 points]
Dex: 12 (+1) [4 points]
Con: 14 (+2) [6 points]
Int: 10 (+0) [4 points]
Wis: 12 (+1) [4 points]
Cha: 12 (+1) [6 points]

Class and Racial Abilities:
Aura of Good, Detect Evil, Righteous Fury 1/day*(RaoD), Darkvision: 60', Orc Blood. Righteous Fury: Mavox can fly into a fury of righteous fervor once per day, dealing powerful blows to his enemies. Entering a righteous fury is a free action. While in a righteous fury, Mavox gains a +2 morale bonus on melee weapon damage rolls. This bonus increases by 1 for every four class levels, to +3 at 4th level, +4 at 8th level, up to a maximum of +7 at 20th level. Mavox remains in rhia dury for 1 round plus 1 round per point of Charisma bonus (minimum 1 round). At 5th level, and every five class levels thereafter, Mavox may enter this righteous fury one additional time per day. This benefit replaces the smite evil ability. Mavox will never gain any daily use of smite evil.

Hit Dice: 1d12+2 (racial substitution at 1st level)
HP:14
AC: 15 (+1 Dex, +4 armor) [touch 11, flat-footed 14]
ACP: -2
Init: +3 (+1 Dex +2 Thug Feat)
Speed: 30ft (30 ft. with armor)

Saves:
Fortitude +4 [+2 base, +2 Con]
Reflex +1 [+0 base, +1 Dex]
Will +1 [+0 base, +1 Wis]

BAB: +1
Melee Atk: +4 (1d8+2/19-20x2/S, MW Longsword)
Ranged Atk: +2 (1d6+2/x2/30 ft./S, Javelin)

Skills:
Intimidate: +7 (4 ranks +1 Cha +2 Feat)
Profession (Sailor): +2 (1 ranks +1 Wis)
Knowledge (Religion): +2 (2 ranks)
Sense Motive: +2 (1 rank + 1 Wis)

Feats:
Thug (1st lvl feat, regional)

Languages: Common, Orc, Chondathon

Equipment
MW Longsword – regional equipment (4 lbs)
5 Javelins – 5gp (10 lbs)
Chain shirt – 100gp (25 lbs)
Coral holy symbol of Hoar - 5gp (1 lb)
Belt pouch - 1gp (1/2 lb)
Traveler’s outfit - free
Backpack - 2gp (2 lbs)
~Bedroll - 5sp (5 lbs)
~Waterskin – 1gp (4 lbs)
~ Two day’s worth of trail rations – 1gp (2 lbs)
~Manacles, Masterwork- 50gp (2lbs)

Total weight carried: 55 lbs, light load.

Money
14gp, 5sp

Appearance: Mavox is tall, heavily muscled, with a shaved head and a pair of predatory emerald eyes. Multiple piercings cover his face, from his eyebrows to his lips. A thin scar, which matches Hoar’s lightning bolt symbol he wears around his neck, runs across his face, starting at just below his right eye and curves to his chin. His chain mesh shirt is well-worn, but the longsword he carries at his side, Hoar’s symbol is etched on the blade and scabbard, is obviously a masterfully crafted blade. Around his neck he wears a coral medallion of Hoar.

Personality: While many paladins preach about the wonders of their faith, Mavox believes that the best sermons can be delivered through action. As such, he does not mix words and he speaks his mind freely and bluntly. While he has been known to ruffle a few feathers among the other good clergymen in Waterdeep, especially those who claim to want to help those in the Dock District, none can argue that the streets are a little safer now that Mavox, as well as Hoar, has started patrolling the streets.

Background: Mavox was born the bastard child of a bar wench who was willing to trade a feminine touch for a pouch full of silver. Dropped at the base of a shrine dedicated to Eldath, Mavox grew up an orphan in the seedy Dock District of Waterdeep. Thanks to his orcish blood, he grew up fast and strong, but tempered with a level head on his shoulders and an instinctive ability to survive on his own.

As he got older, he worked as a hired hand on several of the fishing boats in the harbor and took to the life of a mariner quite well, but each time he pulled back into port, it seemed to his eyes that his home slid closer and closer into an abyss of no return. Feeling helpless, Mavox began praying to any of the gods that would listen for a means to right the wrongs he saw. However, it seemed to him that none of the gods listened and soon he began to simply take matters into his own hands.

Mavox’s plan worked briefly, but when the thieves’ guild heard of his “crusade” they taught the young half-orc a lesson they felt sure he would not forget; they hogtied him and threw him into the harbor to drown.

As he struggled for freedom, his hands found a jagged piece of coral and as he sawed through the tough rope, he swore that if he survived this, he would have his vengeance on those who attacked him. The coral seemed to pulse briefly in his hands and with only a few more passes he had freed his hands.

Swimming to the surface and drawing in a deep breath, Mavox saw that the guildsmen had departed and as a storm rolled in, Mavox once again promised he would have his revenge and as if the storm agreed with him a heavy boom of thunder echoed his promise in the night sky.

For the next three nights, Mavox followed each member of the trio that had left him for dead, and each night as he claimed his vengeance upon them, he felt a power awakening inside of his soul. As he stood over the fallen body of the third hired thug, Hoar came to Mavox in a vision and the half-orc quickly pledged his service and life to him.

Since that night, Mavox has learned much of Hoar through his prayers and the Docks have gained a dark angel in Mavox. Living in a hut that threatens to fall apart every time a strong wind blows across the bay, Mavox has built a small shrine to Hoar and all know that if you have been wronged and the guards will not help you, there is one who will…
 

Steve Jung

Explorer
Here's my character.
Code:
[B]Name: Langan Stonecutter[/B] 
[B]Class:[/B] Wizard (Evoker)
[B]Race:[/B] Shield Dwarf
[B]Region:[/B] Waterdeep
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Marthammor Duin

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d4+2)
[B]Con:[/B] 14 +2 (04p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +3
[B]Cha:[/B]  8 -1 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10
+4 Dodge bonus to AC against Giant-type monsters

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +1          +3
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells and spell-like effects

[B]Weapon                   Attack   Damage     Critical[/B]
Crossbow, light            +2     1d8+0     19-20/x2
Dagger (alchemical silver) +0     1d4-1     19-20/x2

[B]Languages:[/B] Common, Chondathan, Draconic, Dwarf, Illuskan, Orc

[B]Abilities:[/B] Darkvision 60 ft.
Stonecunning
Stability
+1 racial bonus on attack rolls against orcs and goblinoids

[B]Feats:[/B] Scribe Scroll, Thunder Twin.

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +2          +6
Diplomacy                  0    -1    +2    +1
Intimidate                 0    -1    +2    +1
Knowledge (arcane)         4    +3          +7
Knowledge (architecture)   4    +3          +7
Search (cc)                2    +3          +5
Spellcraft                 4    +3          +7
+2 racial bonus on Appraise checks that are related to stone or metal
+2 racial bonus on Craft checks that are related to stone or metal

[B]Equipment:                      Cost  Weight[/B]
Dagger (alchemical silver)      22gp    1lb
Crossbow, light                 35gp    4lb
 Bolts, crossbow (10)            1gp    1lb
Wooden holy symbol               1gp    0lb
Spell component pouch            5gp    2lb
Backpack                         2gp    2lb
Pouch, belt                      1gp    0.5lb
Bedroll                          1sp    5lb
Explorer's outfit (worn)         0gp    0lb
Sack                             1sp    0.5lb
Sunrod (3)                       6gp    3lb
Rations, trail (2 days)          1gp    2lb
Waterskin (x1)                   1gp    4lb
Spellbook, wizard's              0gp    3lb
Flint and steel                  1gp    0lb
Chalk, 1 piece                   1cp    0lb
Candle (5)                       5cp    0lb
Ink pen                          1sp    0lb
Ink (1 oz. vial) (2)            16gp    0lb
Parchment (10 sheets)            2gp    0lb
Potion of cure light wounds     50gp    0.1lb
Case, scroll                     1gp    0.5lb
 scroll of alarm                25gp    0lb
 scroll of endure elements      25gp    0lb
 scroll of hold portal          25gp    0lb
[B]Total Weight:[/B] 28.6lb    [B]Money:[/B] 59gp  6sp  4cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    66   100   200   500

[B]Age:[/B] 66
[B]Height:[/B] 4'2"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned

[B]Wizard Spells Prepared[/B] (3+1/2+1: save DC 13 + level):
0-detect magic, flare, mage hand, ray of frost;
1-magic missile (2), magic weapon.

[B]Wizard Spells Known:[/B]
Evoker Specialist: Forbidden schools--Illusion and Necromancy
0-All;
1-burning hands, grease, mage armor, magic missile, magic weapon, Tenser's
floating disk.
Background:
Langan is the second son of the Stonecutter family living in Waterdeep. He and his older brother, Eig, were among those born as a result of the Thunder Blessing. His father Duncan is an engineer working in the city. His mother Frigga takes care of the homestead with an expert hand. Since Eig is being groomed to take over the family business, Langan was free to learn the Art. His mentor, Lanya of Waterdeep, treated him well. She tended to favor Langan, since he worked harder at learning the Art than her other apprentices. They regarded the dwarf as a curiosity, instead of an equal.
 
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