Berandor
lunatic
I don't really need magic be mysterious. I just need it to be "special".
Off the top of my head, I'd change a wizard thusly:
Cleric BAB
d6 hit points
6+int skill points
Every 4 levels a new spell level.
I'd also redistribute spells, making more utility spells low-level and combat spells and similar effects higher level (In truth, I'd probably not use D&D magic, but this is for clarification).
So at level 12, a wizard might learn fireball, or dispel magic. At level 16, he might teleport for the first time. That would redistribute magical powers, and casting fireball would be a special deed.
But again, I'd probably shy away from D&D magic altogether.
Sometimes I'd like to make my own game system - but then who'd play it?
Off the top of my head, I'd change a wizard thusly:
Cleric BAB
d6 hit points
6+int skill points
Every 4 levels a new spell level.
I'd also redistribute spells, making more utility spells low-level and combat spells and similar effects higher level (In truth, I'd probably not use D&D magic, but this is for clarification).
So at level 12, a wizard might learn fireball, or dispel magic. At level 16, he might teleport for the first time. That would redistribute magical powers, and casting fireball would be a special deed.
But again, I'd probably shy away from D&D magic altogether.
Sometimes I'd like to make my own game system - but then who'd play it?