Nikosandros
Golden Procrastinator
In AD&D, I've never used the weapons vs armor tables as presented. For a while, I used some home-brewed tables that give adjustments for each weapon vs four armor types: plate, chain, leather and none.
"You haven't had extensive weapons training but don't worry, you can get an exception to use the mechanically strongest godstat melee weapon. There is no page 149, your weapon choices are in chapter 3, and only one of them is right. Just take a rapier, and some daggers for fashion. Not to be used though."Weapons. Simple weapons, hand crossbows, longswords, rapiers, shortswords
The easy answer is just use a halbard, but with a hammer instead of a hook-spike. Then you have all your damage types in one handy polearm.I don’t think that is a work around! I do this already. I like to have a sword and usually a hammer or mace.
Note though that I take strength based characters much of the time while the rest of the world likes dex.
I think it could still work it’s magic in making some weapons more common and strength more important.
Then again, I could see str and dex modifiers being averaged to come up wi th an attack value but that would probably be unnecessary if someone did armor mods.
The real trick would be creatures. How many lost their type of hide or armor?
Yeah! But isn’t it just listed as slashing only?The easy answer is just use a halbard, but with a hammer instead of a hook-spike. Then you have all your damage types in one handy polearm.