Hi! After the announcement of the FoundryVTT official module, I noticed this in the TODO list of the Github code:
I don't think it was in the playtest: maybe it is the idea that an interrupterd long rest can be a short one after an hour ingame?
Or they are reworking the rest system to fix exploration pillar?
I don't think it was in the playtest: maybe it is the idea that an interrupterd long rest can be a short one after an hour ingame?
Or they are reworking the rest system to fix exploration pillar?