Plane Sailing
Astral Admin - Mwahahaha!
Personally I don't see any of them as 'must haves', although the beast support in Martial Power makes that one the most useful in terms of filling a 'hole' IMO.
Cheers
Cheers
I would say Adventurer's Vault ranks closely to a must-have, as the PHB does not have that many items and magic items are still quite important to the game. None of the other books are necessary enough to be considered a must-have. You could easily do without them, even though some are certainly very nice to have around, but that's not the same as "must-have".
Bye
Thanee
Only the Wizard will benefit.
First of all, your completely forgetting the Warlock. Secondly the Arcane power book will be out after the PHB 2, which contains the Sorcerer and the Bard. Thus the Arcane Power book will be useful for the Wizard, Warlock, Sorcerer, and Bard. I personally wonder if it will also contain material for the Swordmage, which would be great.
I personally wonder if it will also contain material for the Swordmage, which would be great.
IMHO, the must-haves for this edition are (will be):
1.- Adventurer's Vault (at least the first one): The PHB does not have nearly enough magic items to fill the parcel system as described in the DMG (not that they could have crammed more info into that book, poor editors...)
.
The Heroes Handbook: The Dragonborn, because it's frankly an amazing product that helps both DM and player "get" the dragonborn (IMO).