More like, you have been an a$$, the other players are fed up to various degrees and you dont get to reload your next replacement PITA, bye.In any event it seems self-evident, such that it's weird you have to state it!
Presumably, thought, some posters think that the GM has a unilateral power to define "major campaign element" - that this is not something where the players might also have authority.
I can half-imagine this for some sort of club game, though even there it's not something I've ever encountered. For a social game with friends I find it almost inconceivable! Lose one hand and you're not welcome back to cards night!
My games also come with "it's on you to keep your character in good with the party, not me and not the PC stamp on your characters forehead. So, if your character portrays one of the many tropes which leads the others to decide "let's send this guy packing" dont expect me to save you, run you solo or for you necessarily to get to "reload" some new jerk to inflict on the others."
These and others have made an amazing number of campaigns run very smoothly even when new players came in from other games where they were used to the gm keeping PC groups together even when one was being a jerk.