gribble
Explorer
I'd expect one to be included in a similar way to the FR and Eberron CG books - i.e.: perforated at the back.With regards to the book: clearly it's in hardcover format, does this mean there will likely be no poster maps?
I'd expect one to be included in a similar way to the FR and Eberron CG books - i.e.: perforated at the back.With regards to the book: clearly it's in hardcover format, does this mean there will likely be no poster maps?
I'd expect one to be included in a similar way to the FR and Eberron CG books - i.e.: perforated at the back.
I'm pretty much in the same boat. The introduction hasn't impressed me at all, and I don't really have a burning desire for a paragon level 4e adventure (or a WotC adventure for that matter - the quality of their 4e adventures has really disappointed).Once some reviews roll in, then I'll decide whether to pick it up (hey, good maps are good maps).
Ditto. The 4e release schedule after DMG2 really hasn't grabbed me. I think the next book I pick up will probably be PHB3... Which is probably a good thing, because between the new Space Hulk, the collectors edition of Rogue Trader, and the new starter set for Monsterpocalypse in Oct my budget for new stuff is already pretty much spent for the rest of the year!But right now I'm saving my pennies for the new SPACE HULK set from GW!
But right now I'm saving my pennies for the new SPACE HULK set from GW!
For the Emperor! Cleanse! Purge! Kill!
I looked at this in the store today.
Yes, I was confused by the preview. Yes, there is plenty of giants attacking the locals...
But Argent is a not a normal comunity, by any stretch. And it does have a "save the cosmos from the freed god" element that feels a little trite.
But, again, some of it also looked really cool, and it does envoke much of the originals. It also tries for a good amount of variety, so it is not all giant all the time.
My main problem now: its too much! Would definately have to scale it back for my groups semi-regular play.
This is why looks are deceiving and flipping through an adventure for 30 seconds really doesn't lead to a good review... Revenge of the Giants actually appears to be one of the better adventure modules put out there by WOTC in the 4E era.
The basic framework of Revenge of the Giants is the players get recruited to be members of an ancient order of 'world-defending heroes' - it has a very strong 4-color comic book feel, like the Justice League or something. Even down to spiffy uniforms, er capes, and a secret base.
The campaign is fairly free-form, with certain events happening in the meta-story and moving the campaign forward (as the forces of the giants attack different parts of the campaign world). In addition to going out and battling the giants directly, the group can do various side quests that either make their new secret justice-league style headquarters more functional, there's a side-quest (and time travel opportunity, again very 4-color comic-like) to retrieve powerful weaponry, quests for knowledge, and a handful of diplomatic side-quests to rally the forces of the world against the giants. It's also got githyanki pirates, a trip to the astral plane, and an extended adventure in the elemental chaos. What's not to love?
I think the delve format of presenting encounters leads folks to dismiss adventures as endless combats.
when you get the time, could you post a list of the critters and their numbers that are in the modules?I got Wizards to send me a copy, but I haven't really gotten a good chance to look at it yet. I was somehow thinking it would be thicker.