Kid Charlemagne
I am the Very Model of a Modern Moderator
One thing I've never been really fond of in D&D is the way traps are handled... By default its a little bit too much of "roll to find, then roll to disable" and not a whole lot of flavor backing that up.
This has all been kind of crystallized by Dungeonscape, which includes a great concept - I think they called it the "encounter trap" which is a more involved trap that acts more as a full encounter, with multiple checks being needed to bypass each portion of the trap.
What kinds of things do you do to make traps more interesting, and to make them involve the entire party rather than just one person...
This has all been kind of crystallized by Dungeonscape, which includes a great concept - I think they called it the "encounter trap" which is a more involved trap that acts more as a full encounter, with multiple checks being needed to bypass each portion of the trap.
What kinds of things do you do to make traps more interesting, and to make them involve the entire party rather than just one person...