Azurewraith
Explorer
Oh god XP I can't count the amount of times I have to send out a group message saying I owe you XP.Finding the time to do all my prepping (I prep a lot!), and finding the time to distribute xp awards to my players.
Oh god XP I can't count the amount of times I have to send out a group message saying I owe you XP.Finding the time to do all my prepping (I prep a lot!), and finding the time to distribute xp awards to my players.
Oh god XP I can't count the amount of times I have to send out a group message saying I owe you XP.
Ye I'm running savage worlds atm so it's 1-3 xp a session spent in groups of 5.I was much happier when I moved to a milestone approach for XP and just let my players know when they've levelled. As we keep everyone at the same level it just removed a headache.
This is harder for games where they spend XP directly....
No matter what I do, treasury division can only be sped up so much, largely because most of the decisions etc. are in the players' hands rather than mine. I can usually rely on at least one entire session and probably part of another getting blown up every time they divide a treasury.I try to keep the pace by not dwelling for too long on boring things. If the players want to buy and sell all of their loot, I tend to sort it out during downtime, or I try to speed it up in some way.
I do this too, but sometimes it can be like herding cats when I'm hoping they'll run into each other and they (without knowing I want them to meet) each go everywhere except where the other is.I also try to have players and characters run into each other a lot.
It's about equally as often the first step in making your players despise the npcs...it's a fine line.I tend to flesh out all of the npc's a lot, and give them enough backstory to have an informed opinion on things. Often the first step in making your players care about npc's, is caring about the npc's yourself.
If I know nobody's close to bumping I'll let xp pile up for a while - several sessions, often - then do all the calculations during prep one week and give 'em all out at the first convenient point during the next session.Oh god XP I can't count the amount of times I have to send out a group message saying I owe you XP.
Ye I'm running savage worlds atm so it's 1-3 xp a session spent in groups of 5.
Maintaining interest, I can do a campaign for about three years, after that my attention starts to wander. Prepping can be a chore sometimes, except as a labor of love, it can be a good predictor for how much a game is going to hold my interest.
Just getting started at the beginning of each session. It's always a bit of a hump to get over that initial introverted hesitancy to take charge and be the center of attention at the start of each and every gaming session I run. I can deal with it, but it is a thing I have to struggle with a little each time.