jgbrowning said:
It's amazing how many times you have to say the same thing, isn't it Umbran?
joe b.
Maybe, but I thought RE did a good job of calling Arashi on his b.s. without being crude or "lowering the bar" in any way. Just my 2 cp.
But on topic ...
I did not vote in the poll, because I neither love the change nor care about the "core setting." The Great Wheel never did anything for me. On the merits, I think the desire to clearly distinguish demons and devils is commendable; but I am unsure about how I feel about the execution.
On the Devil side, what is this "order" that they're trying to impose on the Multiverse? Do they have any goal besides escape from the Nine Hells? It would get old if all demon-related quests were "Astral jailbreaks", so I hope they flesh this out some more.
On the Demon side, I could use some more dimensionality than "kill! kill!". That gets boring too after a while. And why don't they care about souls? Maybe they don't want to
collect souls, but surely they'd like to destroy souls, and if the only way to destroy a soul is to corrupt it (souls can't be gutted or ripped like flesh), surely there are some demons who take this up as a hobby? It's subtler work than simply tearing things apart, but can't demons be subtle when they choose to be? I can easily imagine a demon spirit taking over a King's mind (like Saruman took over Theoden); I mean, why destroy just one man when you can issue orders and brew feuds that destroy entire Kingdoms? That's a win, baby!
I really, really like name-dropping Tharzidun and the "seed of evil" and the Abyss being a corrupted pustule on the Elemental Tempest. Good themes there. I'll wait and see about this whole "Astral Sea" business. Could be good, but also could be cliched. I'm also hoping that the original "seed of evil" came from the Far Realm ...
What I don't want is a neat and easy "Elemental-Ethereal-Prime-Astra-Dominion" progression, from top to bottom and without room for anything else. One reason I did not like the Great Wheel is that you could not drop or add any new Planes without wholly changing the justification of the cosmos. Everything had to be shoehorned into the Wheel somewhere. This was a "bad thing", IMHO. The same idea behind the "points of light" campaign setting (lots of gaps for DM's to fill in) should apply to cosmology design too. I don't want to be forced to choose between "Ethereal demi-plane" and "Astral dominion." Have a "DM's option" option built right into the cosmology.