William drake
First Post
green slime said:Fighters should gain a feat every level, not every second level.
This avoids the dead level syndrome.
It is not overpowering the fighter, because so many of the fighters feats are situational. Offering more feats just means the fighter is a more able combatant, in more varied situations. With more feats, he can afford to specialise in more weapons.
I disagree. What, when you get nothing its a DEAD LEVEL?? You're character is boreing and lame without new toys or abilities every other level?
Yes, they are situational..and they fact that they have them even when outside their present situation makes them unique and widely trained. Ex: I know how to fight on a horse, but were on the sea....sorry, you can't fight on a horse right now, but to you that makes them sound like their useless. If they only had skills for feats for particular enviroments, you'd argue that they arn't well-rounded enough.
You can get all those skills, but at higher levels. You can't just learn everything in a few levles, which youd get if they got more feats then they already do. Humans get bonus feats, then fighters get extra feats, now you want to give them more. SLOW DOWN...
And, if the player chose is feat wrong, maybe that DEAD LEVEL, as you've said, will give him time to think better upon what he'd like later.