Felnar said:
same with human vs giant
and halfling vs human
skilled person versus one size larger, maybe
but when an elephant wants you dead, you die
oh, and halflings having as many hitpoints as humans
There is a great misconception about HP on this thread and in general all over this website - does everyone think that HP are LIFE.
Hit Points are a combination of things stamina/life/endurance/absorption/ability to dodge even armour class and constitution even though they have separate scores.
Halflings can have as many Hit Points as a Human. Why? Because they might be able to dodge blows better - and they generally do.
A human can take on a Dragon, he won't necessarily win - and if any DM uses a Dragon tactically 90% of the time the Dragon would win. Why don't I throw Dragons in my adventures? Because if I did - the party would die. That is why the dragon stands as the pinnacle of monsters.
You don't want to play Dragons that strong! Don't complain.
My main problem with D&D
Magic
Endless Prestige Classes
Its not the skills, feats, classes that cause the problem - it that magic at high levels is very definitive. Magic defines the type of campaign, setting, difficulty, power of the PCs, Monsters - Magic.
When it comes to work - Magic in all its aspects messes the DM - items, monsters, powers, spells.
My hate with Prestige Class - too many endless near useless books of emplty pages and there examples thereof, what a waste of space and money.
Rather a book with feats for various settings, expansion on skills such as profession and craft, some of the knowledges, more monster racial books like they did with Undead and Dragons, Illithids and Beholders.
Give us the feats - we'll customise our prestige classes - just give us ideas(2-3 paragraphs) with basic templates - not a full drawn up imbalanced 700 prestige classes with 2-3 page examples.