You have concerns over cultural appropriation, now.To really catch modern-day trends, they’d need a cultivation/xianxia based setting and an official isekai setting (with Earth-basedbackgrounds).
I don't have any concerns, no.You have concerns over cultural appropriation, now.
I'd like to introduce you to Planegea.A prehistoric setting with sabertooth tigers, mammoths and neanderthals.
Modern D&D as written, yes. Old School D&D, no. It's mostly down to how powerful the PCs are and how much more powerful the monsters would have to be to actually threaten the PCs. A lot is also due to player culture. A lot of 5E players want a game that only presents "well-balanced combats" (i.e. combats that are non-challenging and easy walk-over wins). Basically the opposite of horror. It's a game. With easily changed mechanics. It wouldn't take much to use D&D as a proper horror game. WotC's not interested and judging from the 5E players I've run games for they're not interested either. Even those who say they want horror and want Ravenloft.I'd argue that true horror is outside the scope of D&D.
That is Primeval Thule, and it is awesome.A prehistoric setting with sabertooth tigers, mammoths and neanderthals.