Mercule
Adventurer
The PCs are going to pass through a goblin town and I want to spice things up a bit. What sort of things would one find with goblins? I know worgs and maybe some other goblinoids, but was trying to come up with something a bit more interesting, or even a (very, very brief) side-quest.
Background: The goblins originated as hired mercenaries and their support (cooks, women, etc.) for a reclusive artificer about four-hundred years ago. Their decendants have since built up a small town (about 1200 inhabitants). Although there are some sanctioned raiders that rob caravans and the like, they are generally self-sufficient and non-expansionistic. The town sits in some rocky hills about three days from any human "cities" (although, there are probably some towns that are closer, but not in the hills). The artificer is long gone and his workshop is way too dangerous for the goblins to actually want to go there, so they've settled a ways away.
What sort of sights would anyone expect?
Background: The goblins originated as hired mercenaries and their support (cooks, women, etc.) for a reclusive artificer about four-hundred years ago. Their decendants have since built up a small town (about 1200 inhabitants). Although there are some sanctioned raiders that rob caravans and the like, they are generally self-sufficient and non-expansionistic. The town sits in some rocky hills about three days from any human "cities" (although, there are probably some towns that are closer, but not in the hills). The artificer is long gone and his workshop is way too dangerous for the goblins to actually want to go there, so they've settled a ways away.
What sort of sights would anyone expect?