You know what annoys me the most about the guys who play rogues who steal from the rest of the party?
Not even the fact that they do it, but that they usually expect everyone else (PC and player) to turn their brains off just because they succeeded on a die roll.
Never mind that the characters are around each other 24/7 - the idea that the rest of the party might actually find out that they're stealing is never entertained seriously, and any attempts to have the other PCs get suspicious and investigate (even if they have good reason to do so - eventually, evidence always turns up, and if you have a group of 5 people, only one of which has a habit of going off on his own a lot...) are decried as metagaming.
In reality, a lot of players who thrive on keeping secrets (of any kind) from the party are the biggest metagamers on the bunch - their oh-so-clever plans almost always depend heavily (whether consciously or not) on the completely knowledge they, as a player, have of the other PCs.
Not even the fact that they do it, but that they usually expect everyone else (PC and player) to turn their brains off just because they succeeded on a die roll.
Never mind that the characters are around each other 24/7 - the idea that the rest of the party might actually find out that they're stealing is never entertained seriously, and any attempts to have the other PCs get suspicious and investigate (even if they have good reason to do so - eventually, evidence always turns up, and if you have a group of 5 people, only one of which has a habit of going off on his own a lot...) are decried as metagaming.
In reality, a lot of players who thrive on keeping secrets (of any kind) from the party are the biggest metagamers on the bunch - their oh-so-clever plans almost always depend heavily (whether consciously or not) on the completely knowledge they, as a player, have of the other PCs.