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What is the best game to capture that old 1E AD&D feel? - Please state why.

What system best captures the old 1E feel with a minimum of fuss.

  • Castles & Crusades

    Votes: 60 36.6%
  • Hackmaster

    Votes: 31 18.9%
  • Other

    Votes: 73 44.5%

RFisher said:
It's even better, though, because I feel like I have such a better grasp of the game was meant to be now.
Absolutely. This is one of the great things about returning to classic D&D or AD&D, IMO. I have a much better understanding of how things were supposed to work, why certain rules were written as they are, et cetera.
 

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Treebore

First Post
tx7321 said:
Its great to see so much activity going on in the OOP segment. Look, all of these systems create a 1E feel, if the GM and players play them that way. As much as I love C&C, its not supposed to be a knock off of 1E, never was. Its a unique living system, and the creators wanted it that way.

But, honestly, its a silly question, onlye AD&D1 rules set can ever create that "feel".


It may not be like 1E, but when I search my memories for a equal comparison for the fun and joy I am having for running my C&C campaign, I have to go back to my 1E memories to find their equal. Not OD&D, not 2E, not 3E, but 1E. So even though C&C doesn't play like 1E (thank god!), it sure elicits very similiar feelings of fun, coolness, and excitement.

Yeah, there are a alot of "other" games I could be playing, and having lots of good fun, but C&C not only allows me to have fun like I haven't had since my 1E days, it also allows me to easily use all my 1E modules and any other material I feel like using. Such as I am currently running the "Against the Giants" series using C&C. I have to convert the THACO into a Base to Hit, and the AC's into positive values. Easy enough to do in my head. I've done it so much now I do it with very little thought.

So I play a 1E module using a d20 system that allows me to have an AC with positive values, saves equal to your level, the ability to use a simplified 3E kind of skill system, and to allow feat like actions to be attempted. All easy to do because of how flexible the SIEGE system of C&C is.

Like I have said before, if you are still having a blast with 3E, you will have absolutely no interest in C&C. Only someone tired of 3E and looking for "something else" will have a chance of liking C&C. If your in this situation, and have a ton of 3E, 2E, and 1E stuff like I do, then C&C is definitely the way for you to go, because all those books you have so much money invested in will still be a great reference library for you to adapt into house rules for your C&C game. Easily adapt.

The fact that I am enjoying gaming so much again that it reminds me of my 1E days is just an unexpected, and much appreciated, fringe benefit for me.
 

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