Dont forget to suggest which two spells you feel Chromatic Orb should go between.
Nah.
Dont forget to suggest which two spells you feel Chromatic Orb should go between.
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[B][COLOR=#0000CD]1st Spell Slot Level[/COLOR][/B]
[B]Eldritch Knight[/B]
Arms of Hadar • 2d6 necr ( Str ½ ) creatures in M • no reaction for turn
Hail of Thorns • 1d10 pier; RW ( AC; Dex ½ ) creatures in RW, 5 rad •
Earth Tremor • 1d6 blud ( Dex ) creatures in M • prone; diffic terr
Burning Hands • 3d6 fire ( Dex ½ ) creatures in M 15 cone •
Thunderwave • 2d8 thun ( Con ½ ) creatures in M 15 cube • push 10
[B]Not Bad[/B]
Ice Knife • d10 pier; 2d6 cold ( AC; Dex ) creatures in S 5 rad •
Range
M: Melee (15 feet or less)
C: Close (upto 30 feet)
RW: Ranged Weapon
S: Short Range (upto 300 feet)
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[COLOR=#0000CD][B]1st Spell Slot Level[/B][/COLOR]
[B]Lower Level[/B]
Witchbolt • 1d12 litg ( AC ) hostile in C • your later actions auto hit
[B]Eldritch Knight[/B]
Inflict Wounds • 3d10 necr ( AC ) hostile in M •
Searing Smite • 1d6 fire, MW ( Con ends ) hostile in MW • continues 1d6 fir per turn
Wrathful Smite • 1d6 psyc, MW ( AC; Wis ends ) target in MW • frightened
Thunderous Smite • 2d6 thun, MW ( AC; Con ) target in MW • push 10, prone
Ensnaring Strike • 1d6 pier; W ( AC; Str ends ) hostile in W • restrained
Hunters Mark • 1d6, W ( AC ) hostile in W • adv track
Hex • 1d6 necr, atk ( AC ) hostile in C • per your attack
[B]Not Bad[/B]
Hellish Rebuke • 2d10 fire ( Dex ½ ) hostile in S • as reaction if hit
Chromatic Orb • 3d8 vari ( AC ) hostile in S •
Catapult • 3d8 blud ( Dex ) target, obj in S •
[B]Good[/B]
Dissonant Whsprs • 3d6 psyc ( Wis ) hostile in S • move away
[B]Excellent[/B]
[FONT=Courier New]Guiding Bolt • 4d6 radt ( AC ) hostile in S • adv on allys next attack[/FONT]
Magic Missile • 1d4+1 x3 forc ( auto hit ) hostile in S •
Range
M: melee (upto 15 feet)
MW: melee weapon
W: weapon
[FONT=Courier New]C: close (upto 30 feet)
[/FONT]S: short range (upto 300 feet)
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[B][COLOR=#0000CD]2nd Spell Slot Level[/COLOR][/B]
[B]Lower Level[/B]
Snowball Swarm • 3d6 cold (Dex ½ ) Creatures in S 5 rad •
Dust Devil • 1d8 blud (Str ½ ) Creatures in M of S 5 cube • conc; push 10; bon move cube
Cloud of Daggers • 4d4 slsh (auto hit) Creatures in S 5 cube • conc; on each start/entry
[B]Not Bad[/B]
Scorcher • 3d8 fire (Dex ½ ) Creatures in C line •
Shatter • 3d8 thun (Con ½ ) Creatures/Objs in S 10 rad • dis stone/crystal/metal
[B]Excellent[/B]
Spike Growth • 2d4 prce (auto hit) Creatures in S 20 rad • 10 min; damage each 5 move and entry; diffic terr
[FONT=Courier New][FONT=Courier New]Moonbeam • 2d10 radt (Con ½ ) Creatures in S 5 rad • conc; damage on start/entry; action move 5 rad; neg lycanthrope shape
[/FONT][/FONT]Flaming Sphere • 2d6 fire (Dex ½ ) Creatures in M of S 5 rad • conc; bon move 30; bright
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[COLOR=#0000cd][B]2nd-Level Spells[/B][/COLOR]
[B]Lower Level[/B]
Acid Arrow • 4d4 acid (AC ) Target in S • next turn 2d4
[B]Eldritch Knight[/B]
−[I]Lower Level[/I]
Magic Weapon • W +1 (AC ) Hostile in W • conc; +1 attack/damage
−[I]Less Useful[/I]
Flame Blade • 3d6 fire (AC ) Hostile in MW • conc
−[I]Not Bad[/I]
Branding Smite • 2d6 radt, W (AC ) Hostile in W • conc; neg invis; dim
[B]Good[/B]
Heat Metal • 2d8 fire (auto hit ) Hostile with obj in S • conc; your later bon, v Con or sunder/dis
Earthen Grasp • 2d6 blud (Str ) Hostile in M of C 5 sq • conc; restrained; your action 3d6 v Str ½ ends; action move sq
Scorching Ray • 2d6 x3 fire (AC ) Hostile •
[B]Excellent[/B]
Spiritual Weapon • d8 forc +Abl (AC ) Hostile in S MW • min; bon move 20 to attack
Phantasmal Force • d6 psyc (Int Investig) Hostile • conc; 10 cube subjective hallucenation
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