L
lowkey13
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*Deleted by user*
Sure, that’s fine.Thanks for the clarification.
I'll just say I don't think I have any problems with anything you pointed out. There are different ways of implementing the same ideas in other games some with more or less success.
Disclaimer: I like alignment. But, are these particular 9 descriptors the best ones we could be using? I would argue that they’re not. Yet we still use them, pretty much because they’ve always been there, which I personally don’t feel is a good enough reason on its own.Take alignment (because that's the first one in the list). I view it as a quick high level descriptor of how a person or creature views the world. As the PHB defines it "A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. "
I don't need to know anything else about orcs vs hobgoblins to know at least a thumbnail of how they're going to respond and what their society is like. It gives me a very simple at-a-glance how does this creature act. I think it's better implemented in 5E than previous editions in that it's just one of many descriptors. Reasonably useful, not a straight jacket, only as binding as you decide it to be.
I agree that these kinds of alignment restrictions were awful (or at least, poorly handled), but they did give alignment a reason to be in the game, besides having been in previous versions. Not a good reason, but a reason.Fortunately we've also backed off on the "paladins must be LG, druids must be N" from previous editions.
Sure. I’m not saying alignment is a bad thing. Like I said, I like it. But I do think that it’s a good example of an outdated mechanic that could be improved upon, but won’t because it has become part of what defines D&D to many. If 6e came out and had a new system for describing characters’ and monsters’ personalities in place of alignment, even if it did that job better, a lot of longtime fans would be upset because it wouldn’t “feel like D&D.” And I think that’s a shame. The game is held back by the weight of its history. It can’t innovate too much, for fear of being labled “not D&D.”But it is part of what defines D&D. A crude but useful quick shorthand that much like HP is easy to grasp. Perfect? Best representations of peoples inner view of the world or their moral compass? Of course not. But it's good enough for the purpose that it serves.
Sure, that’s fine.
Disclaimer: I like alignment. But, are these particular 9 descriptors the best ones we could be using? I would argue that they’re not. Yet we still use them, pretty much because they’ve always been there, which I personally don’t feel is a good enough reason on its own.
I agree that these kinds of alignment restrictions were awful (or at least, poorly handled), but they did give alignment a reason to be in the game, besides having been in previous versions. Not a good reason, but a reason.
Sure. I’m not saying alignment is a bad thing. Like I said, I like it. But I do think that it’s a good example of an outdated mechanic that could be improved upon, but won’t because it has become part of what defines D&D to many. If 6e came out and had a new system for describing characters’ and monsters’ personalities in place of alignment, even if it did that job better, a lot of longtime fans would be upset because it wouldn’t “feel like D&D.” And I think that’s a shame. The game is held back by the weight of its history. It can’t innovate too much, for fear of being labled “not D&D.”
Sure, that’s fine.
Disclaimer: I like alignment. But, are these particular 9 descriptors the best ones we could be using? I would argue that they’re not. Yet we still use them, pretty much because they’ve always been there, which I personally don’t feel is a good enough reason on its own.
I agree that these kinds of alignment restrictions were awful (or at least, poorly handled), but they did give alignment a reason to be in the game, besides having been in previous versions. Not a good reason, but a reason.
Sure. I’m not saying alignment is a bad thing. Like I said, I like it. But I do think that it’s a good example of an outdated mechanic that could be improved upon, but won’t because it has become part of what defines D&D to many. If 6e came out and had a new system for describing characters’ and monsters’ personalities in place of alignment, even if it did that job better, a lot of longtime fans would be upset because it wouldn’t “feel like D&D.” And I think that’s a shame. The game is held back by the weight of its history. It can’t innovate too much, for fear of being labled “not D&D.”
For some setting I think the alignment thing should mean more as well, Planescape and Greyhawk perhaps.
I could see that. But I also like the way 5E did it because it's easier to add for specific settings than take away.