Well, it might have varied some but from 80 to whenever 2e came out it seemed strong around here.Well, D&D is screwed then...
I guess it depends an where you were at then, because that wasn't my experience at all (I played 1e from 1981 to 2012). The only time you couldn't easily transition from one table to the next was when you had something like:
"Hey, this is Maximillion,my Irda paladin with 18/00 strength and a +8 special made holy avenger. He's the son of a god."
But as far as houserules? The only variation I really saw from group to group was preference for stat generation. Everything else was pretty much the same. Weapons v armor chart? Ignored. Start at max HP at level 1? about 75/25 split.
Well, it might have varied some but from 80 to whenever 2e came out it seemed strong around here.
Adding to the memory, i recall the big 2e posters in book stores (some might need to google them) promoing 2e with the slogan "real dms go by the book" as one of the core goals of we was to bring dnd back to a common reference point after how splintered it had become under 1e.
Mostly round here it seemed most moved to 2e but there was some pushback iirc because so much 1e extras and gimmicks were gone from the 2e starters. Of course much more of the house rules and splat came back over time.I don't remember seeing too many house rules, except for when somebody decided to 'port in their Gamma World or Star Frontiers stuff, which was always inherently problematic anyway, IMHO. That said, I do remember seeing the "Real DMs go by the Book" posters and ads, but I always took that as them just trying to market the 2e DMG. IIRC, that was a DMG poster not a PH one. I'm not sure. I also remember, though, how so many people resisted 2e because "First edition is good enough".
1. Dragons
2. Dungeons
3. Randomness
4. Imagination
5. Rules
Is that like the theory that there cannot be good without evil, cool with suck, and awesome without terrible?
Are you trying to say that the Paladin is just in there to make us thankful for the rest of D&D?
I didn't include him for two reasons:
(1) The thief wasn't as inferred in the original quote as the fighter, cleric, and wizard were (the person 'holding the line' sounded more like a fighter to me, but fair enough, it could have been a rogue)
(2) Prior to the white box D&D having Supplement I come out, it was still D&D. It was, in fact the argument could be made, the MOST Dungeons and Dragons of all Dungeons and Dragons.
The lack of rules is what made D&D D&D. It is just you saying what you want to do and the DM using the DMG as a guideline but having the clear authority to just make a ruling that better enhances the playing.
So it's something else, that isn't rules based and is the opposite of random.