What quirky non-magical/minor magic items have you created for your campaign?

mythusmage

Banned
Banned
Getting back to the theme of Not Really Useful Items, here's a pair.

Street Lights

A simple device, really, with a small glass bead in a container. The bead giving off a glow, the strength of said glow depending on the size of the bead. In the case of street lights the 'bead' is a crystal orb a foot in diameter. A street light gives off enough illumination to cover a 50 foot radius with enough light to read by. With the light becoming dimmer further away. Thanks to an advancement in magical item creation the light can be dowsed in the daytime, thus lengthening endurance. Even so, until recently street lights had to be replaced once every ten years as they burned out. Now they can last a whole 12 years.

Variant: Street lights can be made to glow in various colors and shades. Once, as a way to make parks and other such romantic places more inviting, street lights were made that glowed with the light of the full moon. Worked as advertised. Unfortunately, they also triggered the transformation in therianthropes. At present full moon light lamps etc. are banned in most countries.

Traffic Lights

A variation on street lights in which the 'bead' can change color. In this case the 'bead' can change color from green to yellow to red then back to green. The 'beads' have a timing function added so the color changes occur after a set duration. In addition, a second function has been added so that emergency vehicles and pedestrians wishing to cross the street safely can 'override' the timer using a device.

Most recently traffic lights in the more advanced nations have been installed in the major cities that can respond to intention. They were originally designed to work with the new, sentient emergency vehicles (intelligent constructs), but it was soon discovered that they could pick up what living creatures meant to do. Cross the street for instance. Better yet, they will respond to the intention of dogs, cats, ducks, and even toddlers. Which has made life a lot safer for a lot of people.
 

log in or register to remove this ad

demiurge1138

Inventor of Super-Toast
Some of my favorites were...

Frosted Unlucky Charms: They radiate artifact-level magic and evil when detect spells are cast on them, but these minor artifacts seem to have no abilities other than staying crunchy in milk.

The Relic of Nafungabusi: One of the last remaining traces of this mysterious lost civilization, it consists of a magically glowing sign which reads "This is the relic of Nafungabusi".

Fedora of the Nine Hells and Ice Cream Suit of the Nine Hells: Very stylish, but evil, "undercover" wear for the fashion-concious devil. Acts as a hat of disguise and a cloak of charisma +2, respectively.

Paper Bag of Charsima +1: The effect of this item is stated directly in the name, but this item functions only for creatures with a Charisma score of 7 or less. The item is non-magical.

Demiurge out.
 

Sir Draconion

First Post
Quimby- the traveling merchant bag
a merchant that was cursed for his greed "your greed will become you"
is now a living, talking merchant bag he will give you 40% credit of what ever you put in it, and produce any nonmagical, non masterwork item for 120%
i.e. 100gp gem becomes 40gp credit you can now trade 36gp credit for that 30gp item.
and he charges a holding fee on your credit/ day
a real ass but if some thing is wieghing you down and you need something right away bingo he has it but for a price
nothing real big like a ballista but weapons, armor, and infinte rope are at your disposale if you have the money
he's gruff, shrewd and has a smokers cough (usally when he hawks up your items) and arguing with him just makes him laugh " what are you going to do put me out of my misery, please do"
 

Tonguez

A suffusion of yellow
Hortence the Singing Rock - its a sentient rock that sings (it does take umbrage if thrown however and may begin to yodel!)

Boots of Gravity - Boots that stop you from floating - so yeah they are useful in Null Gravity areas but otherwise...

The True Universal Solvent - a liquid that dissolves EVERY known substance in the multiverse (including ectoplasm, 'arcanum' (Magic) etc) . Very useful you might think - but then how do you contain it?

The Quintessence - the very stuff of Creation, only problem is that the Universal Solvent is an essential ingredient in creating the Quintessence (which immediately starts to dissolve due to the effects of the Solvent
 
Last edited:



Someone

Adventurer
The Sword of the Righteous It´s a normal +1 sword, but in the hands of a paladin it can (on command) Detect evil at will.
 
Last edited:

MerakSpielman

First Post
Sword of Truth (no, not like in the books): When drawn and leveled at a creature so that it's point was inches from their face, the sword would quiver if they told a lie. Problem is, you had a sword in their face... in court, they can always claim duress.
 

Carnifex

First Post
Someone said:
The Sword of the Righteous It´s a normal +1 sword, but in the hands of a paladin it can (on command) Detect evil at will.

Considering a paladin can detect evil at will anyway, isn't that ability a bit, um, obsolete?
 


Remove ads

Top