What quirky non-magical/minor magic items have you created for your campaign?

Ferret

Explorer
I made these after hearing too much of the knocking doors idea:

Hammer boots : These seemingly heavy boots, are almost weightless, but have steel sould, a half inch thick, and are extremely sturdy. And have fine silk cords cross over giving them a grip around the foot. When put on, and tied in (two standard actions) the wearer may kick at a door, enacting a knock spell, with unlimited charges. Whilst wearing them you gain a +4 bonus verses Knockdown, Trip, and other stability based checks.

Caster Level: 12th; Prerequisites: Craft Wondrous Item, Knock, Sturdy boots (2gp), Fine silk thread 2ft(40 cp); Market Price: 12,002gp 40 cp. Cost to make: 6,002 gp 40cp
 
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schporto

First Post
I made up two. They never got used as they would be economically unbalancing.

Drungar's Everflowing Tap: A tap that when attached to any keg (empty or not) produces beer. Not high quality ale, but drinkable stuff. The beer makers guild have understandably lobbied for the destruction of all such devices, and it is now illegal to make them.

Bank Purse: This magical device is very cheap only costing about 1000 gold to purchase. Thereafter you must keep 1000 gold in there, however any gems, jewelry, or miscelaneous platinum, copper, etc put in is converted to gold pieces. There are two pockets in the sack. One to put things in one to take them out. The bag actually connects to another plane (Manual of the Planes - the blue merchant race). That race actually runs the bank these pouches connect to.

-cpd
 

Norfleet

First Post
I've adopted the Potion Hat into the next game I'll be running: Allows the drinking of up to 2 potions as a free action, but only one per round. Full round action, provokes attack of opportunity, to reload hat.
 

KeithHays

First Post
Semi-useless items

Mug of the Knight of the Mug - Inspired by the drunken prestige class, this fancy drinking mug is owned by Sho Ironstones, a famous dwarven fighter NPC. When banged on the table, it refills with a medium-quality ale. Despite many attempts by PC's to purchase it, he has never let it go.

Cloak of the Gnat - Similar to the Cloak of the Bat, it allows the user to Feather Fall as desired, but makes an extremely annoying buzzing sound as the user floats down.

Costner's Tin Cups - Looks like a set of common tin cups, but work like a walkie-talkie when spoken into. Any liquids in the cup bubble madly if someone speaks into another member of the set.

Wheel O' Heal - Produced by clerics of Ilmater, this hex-shaped wooden frame holds six triangular potion bottles, the corks of which are held in place by a thin wire that is wound along the outer edges. The user simply turns the wheel around until the desired potion is on top, then flips the wire out of the way and pulls the cork out with his teeth. Comes with a handy belt fastener.
 

Byrons_Ghost

First Post
Seems to be an awful lot of alcoholic items listed here. :p One in my last campaign was held by the illusionist/rogue, the "Decanter of Endless Brandy". She got it during a wizard's test and took it with her everywhere she went. In fact, the one time she didn't have it with her was a clue to the rest of the party that she'd been replaced by a rakshasha.

This same character also fell victim to a magical spamming business card, which she got from a guy who was trying to hock bad magic items and cut-rate spell books ("Learn Necromancy in Thirty Days", that sort of thing). The card had a tracing spell on it that allowed the salesman's junk mail to find her wherever she went. Eventually, I was going to have little imps in telegram outfits appear and sing jingles at inopportune times- like when she was sneaking up on someone, or trying to get some private time with the boyfriend, etc.
 

Evil Eli

First Post
Brother Tanaka's Tea Cup - Small Wooden Cup with the Rokugan Character for Tea Carved in the bottom. When held in left hand and rapped with right hand on the side of the cup it would fill with tea. Black with a twist of lemon.

The Story - I was playing a monk in the campaign named Tanaka. He had a personal quirk of always making and drinking tea, sometime at importune times. Final one of the Shugenja got tired of it and created the cup for my character! The cup was suppose to have other properties but Tanaka never got to find out as he was split in half by a nasty Oni!

Brother Tanaka exit stage right
Sparky the Phoniex Shugenja enter stage left
:)
 

Scarbonac

Not An Evil Twin
Talkcrystals: This polished crystaline ovoid, roughly the size of a common hen's egg and apparently of a 50 GP value, allows the holder to speak with anyone who also holds a similar crystal, if the name of the other being is known, regardless of distance (but both must be on the same plane). The initial speaker must also be able to form a clear mental picture of the person whom he is attempting to communicate with in order to establish initial contact. Once a conversation is established, two-way conversations are allowed even if the respondant has no idea whom he is speaking to.

Note that a crystal in the possession of a dead person will still function if the conditions to attempt to contact them are met; onlookers might be startled by the corpse "speaking" to them; anyone who perceives that it is coming from the crystal may engage in a discussion with the broadcaster upon taking possession of the item.


The story behind the item: This came into being in my Spelljammer campaign. The party had discovered a cache of them, but thought that they were just gems and divied them up; they later discovered what they were after slaying a pirate who worked with an evil Zombie Master (the two baddies used them to communicate back and forth).

Inspired, of course, by TOS communicators.



Shiftsword: This weapon appears to be an ordinary short sword or dagger, but when the command word is spoken by the wielder, it can shift forms; the most common type is dagger-shortsword-longsword-bastard sword-greatsword , but others, such as sickle-scimitar-falchion or dagger-shortsword-rapier-katana are known, and it is speculated that there may be others that allow the weapon to take the form of any "blade" (dagger, sword, scimitar and the like). They may be of any magical "plus" and have additional powers just as any other magical sword, scimitar or dagger.


"Thunder...Thunder...THUNDERCA-"...you get the picture. :D

Bowblade: This magical weapon appears to be a bow (long or short) that is crafted of metal; however, it pulls as easily as a regular bow (although 50% are "strength" bows, taking advantage of the wielder's strength for "to hits" and damage). At the wielder's command, it will re-shape itself into a sword (shortsword or scimitar in the case of a shortbow, longsword in the case of a longbow). These weapons may be of any magical "plus", and have any additional powers as with any other magical weapon.


Based on a weapon wielded by Turok in the Valiant Comics Unity storyline.
 

Delemental

First Post
Morning Bell - This tiny platinum bell, when rung, allows the owner to make use of the prestidigitation spell. The bell functions once per day. Though there is no actual restriction on when the bell is used, its name comes from the common usage; to assist a person in freshening up in the morning to they can meet the day neat and clean.
 

Bloodsparrow

First Post
A wooden spoon that was basically a wand of magic missiles... Except that it wasn't 1-3 missiles that it shot...

It was pies that would emanate from the spoon and strike the target unerringly. There was a table to roll on to see what kind of pie(s) you would get. (Though it was most often banana cream.)

I think the activation word was "duck" and it had a slippery factor that would make it difficult for the target to move around for a round or two after being struck. (Depending on how many pies they had been struck with.)

Ahhh, Chelly's Wand of Pies. Good times, good times.
 

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