Thanee said:
Geez, there's another version of that game out?
I have the two versions of V:tM before that. Are there big changes involved?
Bye
Thanee
In many cases, HUGE changes. For one, this isn't a continuation of the VtM line, it's a whole new game.
You need two books now. The World of Darkness book which gives info on mortals, ghosts and all the rules and Vampire the Requiem which is chock full of nothing but Vampire goodness, and there's a lot of it since all of the combat and task resoultion is in the WoD book.
The system's VERY different. It's VERY streamlined compared to some of the clunkiness of the old WoD system. Though I haven't tested it yet, combat seems much more dangerous and deadly, and, yet, cooler all at the same time.
There are only 5 clans. Period. There are also Covenants which are like philosophical/political/religious (depending on the Covenant) divisions. There are rules for creating your own Bloodline, which are just offshoots of the 5 clans (for example, you can be of the Morbus bloodline, but your parent Clan is Mekhet).
Generation is gone, replaced by Blood Potency, which can rise or fall depending on circumstances in the story.
So..in summary...lots of stuff has changed; a lot more than I've listed here. It's a whole new system, a retelling of the World of Darkness and Vampire the Requiem. Yeah, you'll recognize some of the names and the concepts, but they've pretty much all been reworked.
oh. And the best thing? No metaplot.