Particle_Man
Explorer
allow me to clarify
Let's put it this way. As it stands there is very little that a half-elf can do that a human or a full elf can't do better. There are somethings that the elf is better at, and some things that the human is better at, and not much left for the half-elf to be better at (I've heard of some exceptions, like the 1st lvl barbarian/high level bard/arcane archer -- but these exceptions are few and far between). So that means that, unless one is willing to play a weaker character race for the pure love of roleplaying a weaker character race, one would have no reason, game mechanics-wise, to play a half-elf rather than one of the two races, full elf or human. One might, admittedly, have a pure role-playing reason, independant of games mechanics, to play a half-elf (one could be playing a bastard in an elven court, for example). But one could also have a pure role-playing reason, independant of games mechanics, to play a commoner. If so, good for you. But the commoner IS weaker than other classes, and the half-elf IS weaker than the elf or the human.
In 1st ed AD&D, before Unearthed Arcana came out, half-elves were cool. But over time, elves got to be able to do anything half-elves could do (because of the expanded class choice for elves, mainly). Now in 3rd ed, that process is almost complete. Half-elves, to restate the cliche, got the shaft.
They suck.
They are not worth playing.
They are weenies.
I trust that I have clarified my point. Now excuse me while I get back to my hack-and-slash D&D 3E game and prepare to kill things and take their treasure. Without wearing underwear.
Let's put it this way. As it stands there is very little that a half-elf can do that a human or a full elf can't do better. There are somethings that the elf is better at, and some things that the human is better at, and not much left for the half-elf to be better at (I've heard of some exceptions, like the 1st lvl barbarian/high level bard/arcane archer -- but these exceptions are few and far between). So that means that, unless one is willing to play a weaker character race for the pure love of roleplaying a weaker character race, one would have no reason, game mechanics-wise, to play a half-elf rather than one of the two races, full elf or human. One might, admittedly, have a pure role-playing reason, independant of games mechanics, to play a half-elf (one could be playing a bastard in an elven court, for example). But one could also have a pure role-playing reason, independant of games mechanics, to play a commoner. If so, good for you. But the commoner IS weaker than other classes, and the half-elf IS weaker than the elf or the human.
In 1st ed AD&D, before Unearthed Arcana came out, half-elves were cool. But over time, elves got to be able to do anything half-elves could do (because of the expanded class choice for elves, mainly). Now in 3rd ed, that process is almost complete. Half-elves, to restate the cliche, got the shaft.
They suck.
They are not worth playing.
They are weenies.
I trust that I have clarified my point. Now excuse me while I get back to my hack-and-slash D&D 3E game and prepare to kill things and take their treasure. Without wearing underwear.
TalonComics said:
Well, there are roleplayers and then there are "roleplayers." The first one usually being referred to as "rollplayers" ie. those whose character's background is pretty much on the character sheet. Usually if there's any kind of character interaction it consists of "my character tells your character to check to see if he brought any spare underwear."
Roleplayers would be the ones who actually have a pre-existing history, background and motivation for their character. They also usually roleplay in first person such as: "Hey Amphy? I forgots to wear my undies today. Can I borrow some of yours?"
That's how I see it.
~D