Ranger REG said:Hmm. What's not going to be fixed, or added, is a system in which we can create hybrids, or halfbreeds, like the half-elf. While template is a nice idea, I'm kinda looking for something in which we pick and choose the racial traits for hybrid races, with balanced allowances and restrictions. Wizards should have been on the case regarding this one.
Oh, well. I have yet to see what Bastards & Bloodlines have to offer, albeit as a d20 product.
F5 said:I'd like to see new rules for Summoning spells, or at least new summon monster tables. There have been so many new creatures and templates put out (especially from Manual of the Planes) that it makes sense for a wizard to be able to summon, but they're not on the "official" list. And if there's some sort simple CR-based formula to make your own summoning lists, I haven't figured it out, yet...
Olive said:
this was all covered recently in dragon.
Merlion said:Do you know what issue?
Elder-Basilisk said:
Arcane Archer and Bladesinger combos are the most obvious niches for the half-elf.
Ftr 4/Sor 2 Arcane Archer or Bladesinger. Better be a half-elf or you'll have xp penalties.
Ftr 4/Wiz 1/Rgr 1 (or Bbn 1) Arcane Archer or Bladesinger. You want to be a half-elf.
Ftr 2/Bbn 1/Rgr 1/Bard 4 Arcane Archer is another half-elf only class combo.
Most of the benefits to being a half-elf instead of an elf or human will probably involve heavily multi-classed prestige classes (or prestige class combos) requiring elf blood.
An argument could also be made for rangers or rogues since half-elf's favored class lets them multiclass like humans but they still get low-light vision and are able to function better at night. However, that's not something that comes up in most games.