[What's O.L.D Is N.E.W] Iain M Banks-inspired sci-fi campaign!

Unsung

First Post
The setting is more futuristic than futuristic, so there'll be some best-fit scenarios no matter what we do. As always, reskinning is your friend.

We'll use the playtest rules for now, but seeing as it *is* a playtest, chances are those rules will change at some point during play.

All the currently public rules are here:
http://www.enworld.org/forum/rpgdownloads.php?categoryid=36
and you'll have any others as I receive them.
 

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Unsung said:
The Culture. Heard of it? The novel series-- including Use of Weapons, Excession, The Player of Games, Look To Windward, and Consider Phlebas, among others-- and the hyperadvanced spacefaring socioanarchists of the same name?
I started culling through races in the WOIN rules reference document and quickly came to the conclusion that I would prefer to start my character generation by reading one of the novels you mentioned when you originated this thread. If I only have time to read one of them, which one do you recommend?
 

Unsung

First Post
Probably around the 10-12, by that scale. Time travel is not discussed, and if it existed it would probably be illegal. One of the core conceits of the setting is that the universe is crowded; life and civilization flourishes everywhere you look. Also, the Culture is not the future of Earth; the books take place over the course of close to two thousand years, beginning in about what would equate to our 1300 AD. The Culture is closing in on 10,000 years old by the end of the series, and its technology, while it has still improved, was many Progress Levels in advance of modern-day Earth even when it was first founded.

I started culling through races in the WOIN rules reference document and quickly came to the conclusion that I would prefer to start my character generation by reading one of the novels you mentioned when you originated this thread. If I only have time to read one of them, which one do you recommend?

The Player of Games is probably the most succinct in terms of what the Culture's all about and what they do. It's often the first recommendation you'll hear. For good reason.

Use of Weapons is probably the best-written. I'd point to Excession and Look To Windward as probably being the most fun, but they are lighter fare. Consider Phlebas was the first book in the series and the first one I read, but I knew enough about the books to be pretty sure I was going to like it going in.

Anyone else read the series? Care to contradict, reinforce, elaborate?
 

Thanks for the input.

I dislike starting a series in the middle. I'd be tempted to begin with Consider Phlebas for that reason. However, I'm a complete sucker for a well-turned phrase and for tight writing, which makes Use of Weapons a contender. Maybe I'll request Consider Phlebas, The Player of Games, and Use of Weapons from my library's interlibrary loan system, and then pick the one I want to read after I have a chance to look at all three. I checked Amazon, hoping one of these titles might be included with an Amazon Prime subscription, but no dice.
 

Shayuri

First Post
Here's a question...do you have a notion for the 'theme' of the campaign? Anything to give us a sense of direction as we ponder concepts?

Should we be aiming for Special Circumstances or Contact, even if we're possibly civilian attaches or specialists? It seems like the setting is so wide open that if we have no direction we may end up with such an eclectic bunch that it'll be hard to write a scenario that involves everyone at once. :)
 

I just placed a hold on the trilogy. It'll be about a week before it arrives. I think that'll be where I start doing my "research" for what sort of character I want to play. More later from me.
 

Unsung

First Post
@CanadienneBacon It's a pretty loosely connected 'series', and despite the fact that hundreds of years pass, that's more interesting as trivia than it is important as history. Most of the books are pretty self-contained, and if you're only going to read one, Consider Phlebas really isn't the best candidate. I mentioned it specifically because so many people do read it first, and it's not a good entry point. Read it second if you're a stickler for chronological order, but I recommend breaking that tendency for at least this one book.

...It's not such a bad book, really. But it mostly takes place outside the Culture, and if you only have time for one, well...

@Shayuri @GlassEye Have you read the series? What would you consider the high points?

How about this, for a start? A theme. The word of the day...is 'change'. Changing bodies and minds, yours or someone else's, through persuasion or genetic engineering. Changing whole worlds, politically and/or physically, terraforming as art. Changing places-- I like the idea of a small ship, traveling the galaxy in search of something they never quite find. The Culture, by way of Cowboy Bebop. Episodic stories set against a larger, strongly personal arc.

I don't quite know how to set that up other than to suggest you aim for it, though. A little overambitious? Maybe.

Carrying on... You shouldn't feel like you all *have* to be part of SC, Contact, or the Culture. The books take a lot of time examining the Culture from the outside, from the perspective of its enemies, outliers and skeptics, or just those people who left paradise, whatever the reason. On the other hand, an excuse to indulge in all the pleasures and wonders of a Culture orbital or General Systems Vehicle-- that could be fun, too. What I want to capture is something of the scope and scale of the series, the amazingness of the universe, and that has more to do with the character's personality than what they do. You should play glamorous SC sexpots, wisecracking heavily armed drones, barbarous societally backward aliens, and nobodies suddenly recruited by the Culture for one of their unfathomable plots-- but that's just for a start.

The eponymous Player of Games, for example, is just that: protagonist of the book Gurgeh, a man from the Culture who has dedicated his life to playing, studying, and winning various games of skill and chance. He's taciturn, scholarly, and a complete noncombatant. He is nevertheless, the Culture's champion in a war against a burgeoning (pretty nasty) stellar empire they could not have won by their own standards-- which is to say, they could have won conventionally very handily, but the toll in enemy lives and the resentment it would have fostered would have made it largely Pyrrhic. But by playing the empire's game-- entirely literally-- they might win on another battlefield altogether. Hearts and minds, right?

Rambling again. That's enough for now. How's that strike everyone?
 
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GlassEye

Adventurer
I haven't read the series but I've read enough transhuman sci fi that I think I've got a pretty good sense of what I should be thinking about for a character. Nevertheless, I'll be heading to the library to pick up whatever I can find there as soon as I finish Stross' 'Accelerando' (the next day or so). A quick glance at their catalog and it looks like 'Player of Games' is available so that's all to the good.

The things you've posted so far are awesome, Unsung, and I'm excited to be thinking about a character even if I don't have anything solid at the moment. Good to have a theme. I'll be thinking of how to integrate it and then change it. ;)
 

Unsung said:
It's a pretty loosely connected 'series', and despite the fact that hundreds of years pass, that's more interesting as trivia than it is important as history. Most of the books are pretty self-contained, and if you're only going to read one, Consider Phlebas really isn't the best candidate. I mentioned it specifically because so many people do read it first, and it's not a good entry point. Read it second if you're a stickler for chronological order, but I recommend breaking that tendency for at least this one book.
Noted, thanks.
 

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