Don't misunderstand me. Before 4E there were plenty of people who only played earlier editions and other games. But they also didn't spend all their time obsessing on their resentment of the current edition of D&D. So that's the real issue.
That can be a serious issue, I agree. Of course, the reverse is also true -- were people playing the newest edition obseesing on their resentment of those who didn't like it?
The clock is never turning back. It will never be the 1970s or the 1980s again. Retro editions certainly have their appeal, but that is based on them being retro in the first place.
Have you tried the Cubical 7 Doctor Who RPG? It
could be 1970 again.....
Seriously, though, the appeal of retro editions, at least as far as I am concerned, is based on their design parameters. Earlier design parameters play differently. This is not simply a fad.
In fact, the game I am working on is a fusion between those old systems and newer systems. Both have design parameters that I like for different reasons.
The fans have spoken. The fans are enjoying themselves.
I am not certain of that at all. There is an argument (Mistwell brought it up most recently in another thread, I think, and provided links to back the assertion) that 1e far outsold anything that has come along since. There is another argument that there are more 1e players right now than there are 4e players.
I am not certain if either of these arguments is correct, or if both are just so much rubbish.....what I do know is that I haven't enough information to say that the issue is closed.
Careful not to get sucked in to that wormhole you're creating, because according to you Objective is Subjective.
No. According to me, we very often fool ourselves into believing that subjective things are objective, because we find that comforting.
An
object can be objective. A
meaning cannot. The concept of meaning requires it to be subjective.
I get the point you're making and realize your putting some humor into it. But the point is that everyone (who understands English at least) can agree upon what a chair is and what a table is. Not everyone can agree on what "too videogamey" means.
Go back up to Umbran's post for a second.
The reason that few people argue (very much) about what is or is not a chair or table is because few people are that emotionally invested in the nomenclature of furniture. But it is precisely when one is strongly invested (emotionally, at least) that one's reasoning is most likely to be compromised.
You and I don't have to agree on what X means to have a conversation. I just have to be open to understanding what you are trying to say, and vice versa.
The problem is not the term. It is the emotional investment, and how that affects people's willingness to understand what others are saying. Any term, no matter how well defined, that means the same thing will have the same problem.
RC
(Oh, and thank you for realizing that I tried to be funny.)