Another thing that, for me is, at stake in the edition wars - is 4e the same game or a different game?
In my view it's a different game.
3E is obviously different in many points of detail from AD&D, but I think it's fair to say that (or, at least to me, it seems to be the case that) the ways in which it differs reflect general trends in mainstream post-AD&D fantasy RPGs eg Runequest, Rolemaster. Thus, it has better-defined and more robust skill mechanics, more coherent combat mechanics for a wide range of manoeuvres, etc. It still has some D&D quirks, such as hit points (which are clearly physical in Runequest and Rolemaster, but are in 3E still some sort of strange mix of the physical and the metaphysical).
So, in the same way that for many players in the 80s and early 90s Runequest or Rolemaster was "D&D done right", so 3E is (in my view) apt to be experienced in the same way.
4e seems to me very obviously to turn its back on this approach to game mechanics, and while it keeps some of the same tropes (elves, dwarves etc) and some of the same mechanical elements (classes, races, hit points) the way it puts them together and expects them to be used is very different. It is influenced by indie RPGs, for example, in a way that 3E clearly is not.
So I'm not surprised that a significant number of players - especially those who played D&D very seriously, and thus have well-developed tastes for how a fantasy RPG should ideally work - don't like 4e. It is not the sort of game that they want and expect to play.
Unless you chuck out lots of stuff that's assumed to be there by default, 4E is not what I'd consider a generic fantasy construction kit. Pathfinder or a retroclone are a better choice for that. Thus 4E retreats from what should be a core competency for D&D.
Given the above, I don't fully agree with this - I don't think that D&D has ever been a generic fantasy construction kit (eg you can't really do Ars Magica with it, let alone HeroQuest or The Dying Earth).
But I do agree it's a mechanically different play experience from earlier editions.
What I take issue with is people who refuse to give 4e a chance, or cast aspersions on it without playing it.
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Anyone who gives 4e an honest try and then says "nope, sorry, not my cup of tea" earns my respect.
I don't agree with this. If someone reads the rules of 4e, forms a view as to how it's likely to play, and decides not to play it, fair enough. Not everyone wants to play that sort of RPG.
I find the videogamey thing a bit irritating for reasons I stated upthread, that I think it misses the point a bit about what is really distinct about 4e compared to earlier editions. But that's not a reason why those who don't like what they see should have to try it out before posting that they don't like what they see.
Can we agree that however you feel about any edition of D&D, it is insulting and rude to claim that your version is for "smarter," "more serious," or "better" gamers?
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And "videogamey," "WoW-like," and others are frequently nothing but a less overt version of the same line of attack. By comparing 4e to something that isn't an RPG, the implication is that 4e isn't really an RPG.
Now this I agree with. I think these comments are generally based on an unfamiliarity with the range of RPGs and approaches to RPGing that now exist (and hence the way that, as far as I can tell, 4e is intended to be played). Afterall, the notion that a game like HeroQuest is not "serious RPGing" is too silly for words.
what I've figured out was that stripped down, all RPGs are the same.
Yes, they have different mechanics. Yes, they have different settings. At the heart of it all, all RPGs come down to the DM describing the setting, and the players reacting to that setting, and the DM providing the results of the interactions.
And this I emphatically disagree with. Just for starters - the 4e skill challenge mechanics assumes (i) that players as well as the GM have a role in describing the setting, and (ii) that the players as well as the GM have a role in providing the results of PC interactions with that setting.