Garthanos
Arcadian Knight
And you've all missed the point too.
The problem is not with the term "hit points" (which is abstract). The problem is with the very poorly chosen term "healing surge", which is very specific.
Real world language use ..Spiritual healing is largely about morale and similar things... no impact on wounds but guess what it is called HEALING in real life. Faith healing "lets be kind" and call it inspiring them emotionally and via the power of suggestion to get there natural immunities to do there darnedest ... making both an abstraction called healing. Psychiatrists are members of a healing profession trust me... mental healing abstract enough for you? Healing doesnt even necessarily imply wounds in real life. And since hit points are not real wound the act of recouping them is not a variety of healing affecting wounds. You are circling around your self.
Spells recovering hit points all the way back were called curing light/heavy wounds even though the people doing the naming said hp were almost never about wounds and were ridiculous if assumed to be wounds. And many things in 4e still have naming conventions based on tradition and hit points are a perfect example.. Why HIT POINTS implies that it tells you something about whether you have been "hit" or not but it is such an abstraction that it doesnt do this in the slightest.(the reason saving throws were invented you cant tell if you scratched him and infected him with disease or poison even because doing x damage may mean you depleted his luck or made him tired while he desperately lurches out of the way.)
Damage is another game mechanic term it means losing hit points... not being wounded
I think I might prefer the term Heroic Reserves.(directly replacing healing surges)
and Hero Points for hit points it gives them a direct connection to one another that way.
Quite honestly the 4e Powers for recovering that sloppy abstraction called hit points never mention wounds and frequently dont refer to healing either in there names (except in the mechanical description) for instance Inspiring Word and Majestic Word and the Second Wind. These are the part the characters instead of the players interact with. (not entirely true these can be named and described differently at player choice),... the cleric ability just like the real life priest calls what he does Healing.
The term bloodied while sounding problematic has various visualizations mentioned ranging from sweaty, shaken, winded or actually you just had your first hit and they have first blood... for a true tough guy barbarian this might include numerous superficial wounds or wounds of no real consequence that will heal on there own. Picture it based on your character.
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