Pinioning Vortex (AP 104) confuses me. I don't see how this power is all that good.
First of all, it lifts the target 2 squares up in the air. So the only way to hit the target is with a ranged attack or a polearm.
Second, the target is only there until the start of their next turn. So, they're there for a half a round, rather than a full round.
Third, they are dazed and immobilized ... until the start of their next turn. So both the dazed AND immobilized condition do not matter at all, because they both end before the target acts. What's the point of conditions coming into place, when they are removed before their effects can come into play?
Fourth, it spells out "It grants combat advantage to you and your allies"... but that's what dazed does. So that's just redundant.
Fifth, the target falls into its old unoccupied square, or the nearest unoccupied square of its choice. So it can choose to fall into a better position than it used to be.
What the heck is this power good for?
First of all, it lifts the target 2 squares up in the air. So the only way to hit the target is with a ranged attack or a polearm.
Second, the target is only there until the start of their next turn. So, they're there for a half a round, rather than a full round.
Third, they are dazed and immobilized ... until the start of their next turn. So both the dazed AND immobilized condition do not matter at all, because they both end before the target acts. What's the point of conditions coming into place, when they are removed before their effects can come into play?
Fourth, it spells out "It grants combat advantage to you and your allies"... but that's what dazed does. So that's just redundant.
Fifth, the target falls into its old unoccupied square, or the nearest unoccupied square of its choice. So it can choose to fall into a better position than it used to be.
What the heck is this power good for?
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