NCSUCodeMonkey
Explorer
I'm probably going for a mixture of the two, actually; one of my characters has a pretty expansive back story about being a military commander (and has the skillset to prove it) so I want to give him the chance to push the little units around on the battle map . From a personal taste standpoint, however, Heroes of Battle sounds like the kind of system that I would enjoy playing/DMing, so I might try to kludge the two together .blargney the second said:Do you want the players in control of parts of the army (wargame style) or in control of only their characters (RP style)? If it's the latter, I've heard a number of people say they enjoy the Heroes of Battle system for big battles. Basically you set the battlefield up as encounters, and each one will go a given way unless the PCs interact with it. If they do, the outcome of their actions influences how subsequent events transpire. It's a simple concept, but pretty nifty!
-blarg