innerdude
Legend
As a GM, obviously I've played NPCs of both genders. As a man, I do try to make a conscious effort to incorporate strong, competent female NPCs into my games. Whether this translated well in my games or not, I don't know, but even with the minute sample size of the dozen or so players I've run for, I've never had complaints about gender stereotyping.
One of my favorite NPCs I think I've ever created was a female leader of the shadow agency for the Andoran Eagle Knights. She was a former Red Mantis assassin turned "good," with a fairly extensive backstory. But I don't know if my affinity for her had as much to do with her gender as it did with her story, though truthfully in some ways you can't really separate the two.
Interestingly, though, as a player I had never had any desire to play female characters. As others have mentioned, there are enough human issues to explore through characterization without having to play the opposite gender. But then for some reason, as a player in our current campaign I thought maybe I'd try playing a woman as a PC for the first time in the 30+ years I've been playing RPGs.
And truthfully, I don't know that I've played her all that much differently then I've played any other PC over the years. I try to imbue my characters with real motivations, with backstories that fit the world. She's an escaped slave, held captive by a rich noble for her magical abilities, but without any troubling sexual backstory. In fact, I don't know that I really gave much thought to her "sexual history" at all, simply because the campaigns we play in don't really have a focus on that kind of subject matter.
I've tried to avoid stereotypical "female" qualities, with two exceptions. First, she does have an elevated attention to appearance. Whether that's right or wrong I don't know, but I can say that it actually has had some significance in terms of roleplaying. When interacting with nobility, I see her as being much more attuned to standards of dress, propriety, etc., things others in the party might not catch. Second, there's an interesting sense with this character that I haven't had with other characters, in that she feels a need to prove competence. And that's interesting to me, because that's certainly something I don't think would have come up playing a male character.
The other players in the group were a little bit . . . jarred by it at first, I think, but over time have come to see her as a real character, with "woman" being just one of many aspects that define her.
Now, would I make the claim that this character is anywhere close to being an accurate depiction of a woman? Certainly not. Experiences we have as gendered individuals in our society will always be unique and varied. I'm not saying I'm doing anything particularly right, or that I'm in any way representative of all gamers, but it truthfully has been an interesting and dare I say fun experience at attempting to see certain things about reality through a different lens, even if my attempts are ultimately less than perfect.
And this idea of "less than perfect" dovetails directly into the next point, RE: Cultural Appropriation.
If by "cultural appropriation" you mean, "Any time white / Western culture borrows anything from another culture, it's inherently wrong and disrespectful, and any member of the 'appropriated' culture has a right to be offended and tell other people what to do about it," then I completely agree with @Celebrim. This version of "cultural appropriation" only exists in the minds of some individuals, not in reality.
If by "cultural appropriation" you mean, "cultures coming into contact with each other will inevitably borrow / synthesize things from those cultures into their own," then absolutely! Every culture does it; it's not limited to Western Europe / America. Are there cases where certain dominant cultures have used aspects of another culture to create injustices and wrongs? Certainly. But why can't we simply call those things what they are---injustice and tyranny---instead of trying to wrap it up into some kind of weird, social shaming phenomenon and call it "cultural appropriation"?
To me, the main arguments for "cultural appropriation" adherents are two-fold: The first is that anyone who wants to borrow from another culture will "do it wrong." The "borrower" will not fully capture the spirit/essence of the culture, and as a result the attempt will inherently be offensive, and the person shouldn't do it. I comprehensively disagree with this. Can someone from the synthesized/borrowed culture be offended by some attempts at cultural synthesis? Of course. But no one individual owns that culture, even if offended by some portrayals of it. Even if someone borrows from a culture and "does it wrong," by definition the person doing the borrowing has just created a new, separate version of the culture---a culture of one. You may not like it, but isn't that their right?
The second argument for those who want to enforce their view of "cultural appropriation" is that there are some aspects of history, related to culture and race, that are inherently offensive, due to past oppressions, injustices, and tyrannies. This I think may have some merit. There are elements of American history that are brutal, cruel, and shameful regarding cultural and racial interactions. But even if I thought that someone dressing up in Native American dress, standing on a street corner, holding a sign that says "The Trail of Tears" is abhorrent (and I absolutely think such a thing is vile and abhorrent), I certainly don't think I would have a right to walk up to them and forcibly destroy their sign, then tear off the offending clothing. Either freedom of speech is a thing, or it's not.
One of my favorite NPCs I think I've ever created was a female leader of the shadow agency for the Andoran Eagle Knights. She was a former Red Mantis assassin turned "good," with a fairly extensive backstory. But I don't know if my affinity for her had as much to do with her gender as it did with her story, though truthfully in some ways you can't really separate the two.
Interestingly, though, as a player I had never had any desire to play female characters. As others have mentioned, there are enough human issues to explore through characterization without having to play the opposite gender. But then for some reason, as a player in our current campaign I thought maybe I'd try playing a woman as a PC for the first time in the 30+ years I've been playing RPGs.
And truthfully, I don't know that I've played her all that much differently then I've played any other PC over the years. I try to imbue my characters with real motivations, with backstories that fit the world. She's an escaped slave, held captive by a rich noble for her magical abilities, but without any troubling sexual backstory. In fact, I don't know that I really gave much thought to her "sexual history" at all, simply because the campaigns we play in don't really have a focus on that kind of subject matter.
I've tried to avoid stereotypical "female" qualities, with two exceptions. First, she does have an elevated attention to appearance. Whether that's right or wrong I don't know, but I can say that it actually has had some significance in terms of roleplaying. When interacting with nobility, I see her as being much more attuned to standards of dress, propriety, etc., things others in the party might not catch. Second, there's an interesting sense with this character that I haven't had with other characters, in that she feels a need to prove competence. And that's interesting to me, because that's certainly something I don't think would have come up playing a male character.
The other players in the group were a little bit . . . jarred by it at first, I think, but over time have come to see her as a real character, with "woman" being just one of many aspects that define her.
Now, would I make the claim that this character is anywhere close to being an accurate depiction of a woman? Certainly not. Experiences we have as gendered individuals in our society will always be unique and varied. I'm not saying I'm doing anything particularly right, or that I'm in any way representative of all gamers, but it truthfully has been an interesting and dare I say fun experience at attempting to see certain things about reality through a different lens, even if my attempts are ultimately less than perfect.
And this idea of "less than perfect" dovetails directly into the next point, RE: Cultural Appropriation.
If by "cultural appropriation" you mean, "Any time white / Western culture borrows anything from another culture, it's inherently wrong and disrespectful, and any member of the 'appropriated' culture has a right to be offended and tell other people what to do about it," then I completely agree with @Celebrim. This version of "cultural appropriation" only exists in the minds of some individuals, not in reality.
If by "cultural appropriation" you mean, "cultures coming into contact with each other will inevitably borrow / synthesize things from those cultures into their own," then absolutely! Every culture does it; it's not limited to Western Europe / America. Are there cases where certain dominant cultures have used aspects of another culture to create injustices and wrongs? Certainly. But why can't we simply call those things what they are---injustice and tyranny---instead of trying to wrap it up into some kind of weird, social shaming phenomenon and call it "cultural appropriation"?
To me, the main arguments for "cultural appropriation" adherents are two-fold: The first is that anyone who wants to borrow from another culture will "do it wrong." The "borrower" will not fully capture the spirit/essence of the culture, and as a result the attempt will inherently be offensive, and the person shouldn't do it. I comprehensively disagree with this. Can someone from the synthesized/borrowed culture be offended by some attempts at cultural synthesis? Of course. But no one individual owns that culture, even if offended by some portrayals of it. Even if someone borrows from a culture and "does it wrong," by definition the person doing the borrowing has just created a new, separate version of the culture---a culture of one. You may not like it, but isn't that their right?
The second argument for those who want to enforce their view of "cultural appropriation" is that there are some aspects of history, related to culture and race, that are inherently offensive, due to past oppressions, injustices, and tyrannies. This I think may have some merit. There are elements of American history that are brutal, cruel, and shameful regarding cultural and racial interactions. But even if I thought that someone dressing up in Native American dress, standing on a street corner, holding a sign that says "The Trail of Tears" is abhorrent (and I absolutely think such a thing is vile and abhorrent), I certainly don't think I would have a right to walk up to them and forcibly destroy their sign, then tear off the offending clothing. Either freedom of speech is a thing, or it's not.
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