werecorpse
Adventurer
I use the same method as the op. The undead react to the turning (roll a save) but don't act until their turn, so until their turn the people observing (PC's) don't know what effect the turn has had.
IMO The stop motion initiative means that when the player asks what the situation is they have the observable information at hand on their turn - not information about what another person will do on their turn later in the initiative. The argument that in game these things are all happening at the same time so you would know if they are turned before you chose to strike can be just as easily stated in reverse (ie all happening at the same time so you don't know if they are turned).
edit: equally I don't think it's wrong to give out a bit more info if the player asks - I don't think there is a right or wrong way in this situation.
IMO The stop motion initiative means that when the player asks what the situation is they have the observable information at hand on their turn - not information about what another person will do on their turn later in the initiative. The argument that in game these things are all happening at the same time so you would know if they are turned before you chose to strike can be just as easily stated in reverse (ie all happening at the same time so you don't know if they are turned).
edit: equally I don't think it's wrong to give out a bit more info if the player asks - I don't think there is a right or wrong way in this situation.
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