It takes all of you to maneuver the heavy crates out of the cargo hold and out onto the deck of the ship. From there it takes several trips to move the crates back to the ship. After hearing what you encountered on board, Captain Fairwright orders the sails up and puts the Stalwart Mariner back on course. She says, "Perhaps it is best if we don't know what happened to her or where she sailed from. Not only do we have to worry about whatever tore apart the ship, but someone may come looking for her cargo."
After the ship is underway again, Seria moves the locked chest off to one side and takes her time to closely examine the chest again. This time she discovers a series of runes carved into the wood and metal. She very carefully uses a small knife to alter the runes subtly. She takes a deep breath and tries the tumblers again. When she opens the chest there is a startling pop and hissing sound as foul smelling smoke suddenly rises from the lid. It looks as though she was able to successfully disable the trap and caused it to malfunction. Inside she find several objects, all wrapped in expensive red satin cloth. She sees two rings of silver, a small black ball, and two flasks that look like potions.
She moves on to the three padlocked crates and checks them over. None appear to be trapped and she easily pops the locks off each one. Each crate holds a different object. The first holds a strange looking shortspear. The shaft is made of wood and is still covered in bark. It looks like it was just cut this morning! The second box holds a quiver of crossbow bolts, each one looking more like a needle with a hole tube at the end. Also in the crate is a bizzare looking crossbow with a crank and a magazine attached to the top. The third box holds a disturbing looking battleaxe. The metal is heat seared black and has thick red veins running from the outer edges of the blade all the way down to the handle. When you touch it, you can almost feel it pulsing with its own heartbeat.