Whisper informs the Captain about what they found in the chests. The Captain examines the items and says that normally she would take a percentage of the salvage rights but after seeing what you've found she tells you she's not interested. "Those items were meant for someone important and they will likely be looking for them. I wouldn't want to be caught with them if they catch up." She points at the seal on the chest that held the rings and flasks. "That is a symbol of the Blood of Vol. I'd rather not make enemies of them."
Know. Religion DC15
[SBLOCK]
The Blood of Vol is a cult with a strong presence in Karranth and the Lhazaar Principalities. Their followers are secretive, but it is widely known that they practice blood rituals and have many undead followers.
[/SBLOCK]
The ship sails onward. The next two weeks pass quickly for you as the ship navigates the treacherous waters of the Straits. You learn a little about how to coil rope, trim sails, and catch fish from the ships crew while you travel. During the afternoon you can sometimes see Traglorn Isle to the south of you. The captain keeps the ship far from shore to avoid the numerous jagged rocks. On the 18th day at sea, a squall blows up and you are forced below decks while the crew fights to keep the ship off the rocks. Luckily, it passes quickly before you are blown onto the rocks. The next morning one of the sailors pulling in the fishing nets calls for your attention. In the nets are some waterlogged chunks of wood. The sailor tells you that it's possible that the storm stirred up some debris from nearby. The Captain slows the ship and begins slowly circling. "We're close to the area marked on your map. We'll continue circling the area and hopefully we'll get lucky." After taking soundings of the bottom, you can tell that the water is nearly 150' deep at this point. Looking over the side, you can see blurry light and dark patches but can't make out many details of the bottom from here.