Serendipity
Explorer
Deleted due to false premise. Nothing to see here, move along.
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Yes, it is a very philosophical thing...I'll repeat what I said in the various thread, too:
This isn't a practical question, it's a design philosophy question. Should game design for D&D focus on what is economical for minis to do? I'd say no, but I'm horribly biased because I have an innate urge to vomit whenever I have to push little pieces of plastic around.
It also really does suck that the most powerful dragon in the game isn't also the largest dragon in the game....I mean come the heck on!
I'd prefer a Shadow of the Colossus version of Tiamat (or ANY or ALL of the gods!) than a plastic toy version of Tiamat.
I think if the goal of 4E is indeed to promote miniature play and make them a useful tool, they should avoid giving monsters that are harder (more expensive and more cumbersone) to use in play. If miniatures are irrelevant, size categories are not really meaningful.
Kamikaze Midget, was it you who outlined that sort of approach to fighting a sea serpent a while back, before 4e came around? Because I remember that looked really, really excellent.
It does seem kind of difficult to come up with rules for that sort of fight, though – you'd want a lot of variation, but within guidelines. Lots of conceptual work.
That's a shame, because they were good show pieces as well as miniatures.
It also really does suck that the most powerful dragon in the game isn't also the largest dragon in the game....I mean come the heck on!
Ferratus said:Oh, it isn't a problem. It is an excuse for people to take a small complaint from a game they don't even play and blow it up into a huge issue so they can complain for the next week about it.