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lowkey13
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Based on everything that I have heard about the 4e Realms and how well it went over, I would think this would be a gigantic mistake. This thread title aside, the Realms is the most popular campaign setting. Fans are cool with it evolving, but a major reset that totally changes what the Realms are is probably going to turn off way more people than it turns on. Even if it was an improvement, how many of the haters are really going to give it a chance?
One of the things that bugs me about FR is the "power creep" that has taken place over the years.
It's not intended to be. Sorry you couldn't take it in the spirit it was intended.
Sure. It's called "using your own imagination and stories. . ."
. . . with a few index cards to mark monsters in the MM as you need and adjusting the monsters as needed to make them more interesting. Most are only going to appear for a single combat, so no reason to spend time working out an exact stat block.
Learn to cook. Seriously, coming up with your own stuff isn't hard and it takes less time than reading and adapting prepublished adventures from a setting you don't like.
But MechaPilot DOES mind - that's his whole complaint. So my answer doesn't apply to you, but does apply to him. Not sure why you decided to take my answer to his specific complaint as an attack on you when it wasn't directed at you or anything you said.
At this point in my life, I have minimal time, but a strong desire to game and willingness to GM. I don't mind the normal work of tweaking an adventure to "roll with" the PCs and some nominal adjustments.
Except that's exactly the opposite of what I've been saying. I'm saying "don't use the Realms, 5e makes it easier than ever to run your own campaign without using pre-published adventures".
Sure. Let's assume it wouldn't be a financial bomb. But the question is: Will it make the company as much/more $ as the current plan?
Evidently WoTC doesn't think so....
Hmmm...not sure if you'd be in the majority here or not.
Eberron and Dark Sun, for all they might have going for them, are undeniably niche settings - as are Planescape, Spelljammer, Ravenloft, and some others. And niche settings have a big built-in strike against them: the potential market, and thus potential profit, for each is much smaller than for any generic setting.
The generic-ish settings other than FR are Greyhawk, Mystara/Hollow World, Nentir Vale...and possibly Birthright if done properly. And with these you have a strong point: they really should do an Adventurers' Guide for a couple of those (I'd say Mystara and Nentir Vale, just for kicks) and see how it goes.
Lan-"or they could surprise us all and come up with an entirely new generic setting, only this one would be baggage-free"-efan
Actually, that's pretty much exactly "suck it up and learn to live with the Realms"? The topic was using published adventures. You're saying, pretty much explicitly, that if I don't like the Realms, I should just "run [my] own campaign without using pre-published adventures.Except that's exactly the opposite of what I've been saying. I'm saying "don't use the Realms, 5e makes it easier than ever to run your own campaign without using pre-published adventures".
Actually, no. You're incorrect here.
IDK about "easier than ever." I don't feel 5e makes creating and running your own adventures any easier than 4e did. But, you're correct that it's certainly easier than 3e. And, it's definitely easier than 2e; because, like 4e, at least I have some good guidelines for building encounters to desired challenge levels (whether those be easy, normal, difficult, or lethal), and I'm not forced to relying on 2e-style random encounter tables that could often throw far too much at the party.
Actually, that's pretty much exactly "suck it up and learn to live with the Realms"?