The most prevailant criticism of 4e that I hear is that it 'isn't D&D'. Technically, it's not true as the label says otherwise, but it does reflect the view of people who have played the game and genuinely feel that way. People who find the game dominated by tactical maneuvers and miniatures are also just expressing their feelings when they say 'that's not a RPG'. In these contexts these views are not personal insults - they are expressions about a game.
If 4E is not an RPG, then people who play it are not part of the roleplaying community, because they're not playing an RPG. "You are not one of us" is the result, and "you don't know what an RPG is". People have to consider the implications of what they're saying.
Fifth Element is spot-on here. I'm a bit sick of being told - if not expressly, then by implication - that I'm not part of the D&D community or the RPGing community.
I started roleplaying with B/X D&D in 1982. With 4e I'm doing the same sort of thing (but better, I hope) as I was trying to do back then. I therefore think I've got the same sort of claim to community membership as anyone else posting on these boards.
This has to be asserted. 4e has been divisive for the D&D community - fact. Note, I am not making any value judgements about the game itself in that statement, nor am I looking to pick sides.
Well, this is again going back to the flawed notion that 4e was released with the idea of only appealing to half it's own market. This is patently nonsense - they either released 4e with the intent of appealing to all potential D&D fans or it was the most idiotic marketing decision of all time - but it simply hasn't worked.
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The fact still remains, as you have pointed out, that the community was still rallying around a single game and brand - until 4e came out.
If this is how you define the "D&D community", then you're defining me out of it. Because from 1990 to 2008 I was buying D&D materials from time to time (either new or second hand), but wasn't using them to run D&D. I was running Rolemaster because there were features of AD&D that I didn't like, and 3E did nothing to address them. 4e brought me back to D&D. So from my point of view, 4e didn't divide my community. It helped reconstitute it.
On the other hand, if you define the community as "people playing and running traditional D&D-ish fantasy RPGs" then I was always part of that community, and 4e hasn't changed that one bit.
I find it galling that anybody could seriously argue that all the issues we have been quite angrily debating about for years on this site and elsewhere have not, in fact, stemmed from the release of 4e.
To claim that the division in the community is the communities fault, is basically airbrushing out the core issue.
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Pathfinder may not be going anywhere, but it's own existence is solely down to the development of 4e in the first instance.
at least half of D&D sales are actually Pathfinder sales these days - in the wake of 4e. This fact has never occurred before the release of 4e.
It seems to me that you are ignoring the most important accompanier of the release of 4e, namely, the existence of the d20 SRD released under an irrevocable OGL.
That is what made Pathfinder possible.
From my point of view, I don't remember ever telling a PF player that s/he wasn't RPGing, although when it's relevant I haven't hestitated to explain why 3E/PF does nothing for me as an RPG. I certainly don't criticise them for "dividing" some rather ill-defined community. As far as I'm concerend, they're still part of any relevant community - those playing RPGs, those playing traditional D&D-ish fantasy RPGs, those playing (some versin of D&D) - and even in many cases they're also part of the community of 4e players.
4th Ed really has split the D&D player base like no other edition, such a shame, the previous 3 editions all had a similarity, but along comes 4th Ed, totally different game, which is fine, it's fun, but not really keeping in line (at all) with the legacy of the game of D&D.
For what it's worth, I find 4e is better at letting me do what I wanted to do with B/X than any other version of D&D (including that one).
In saying this I'm not strictly disagreeing with you. I think you are to some extent right about the similarity of 3E with earlier editions in experience
delivered - although some posters with more comparative experience like [MENTION=22779]Hussar[/MENTION], [MENTION=48135]Fifth Element[/MENTION] and [MENTION=3887]Mallus[/MENTION] all disagree, I think - but I am focusing more on the experience
promised. And I think 4e delivers on what was promised in the Foreword to Moldvay Basic better than any earlier version of D&D. The only other version of D&D that I found came close was the original Oriental Adventures (but it also had many of the features of AD&D that turned me away from that game to Rolemaster).
Mine may be a less typical viewpoint and experience, but from my point of view the base was already split in certain ways (eg I, in some senese a part of it, was GMing Rolemaster almost exclusively for nearly 20 years) and 4e reunited at least me and some of those in my group with D&D (others had already been playing 3E in other groups).
How do you define a RPG? On one level, you could argue that playing Warhammer Fantasy Battle is an RPG - you play a general in a battle, with miniatures representing the army you select. You have rules to simulate attacks, defenses and powers and there is a strong tactical input into the game. You have a clear objective. You can personalize your army in all sorts of ways.
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Yet, none of these replicate a classic D&D RPG experience. Why? - because the freeform, interpersonal aspects of gameplay elevates it from just being a tactical simulation. When people say something is 'not a rpg', the best response is not to take offense, but to actually get to the bottom of what that person means by 'RPG'. Something that has not been done all that well in recent years.
It puzzles me that you think a discussion of whether or not Warhammer Fantasy Battle is an RPG has anything to contribute in this context.
Obviously it's not (as written - who knows what some people have actually done by drifting and adapting its rules!). For a start, there is no shared imaginary space - the scope of play is defined purely mechanically, without any reference to a fiction that is shared among the participants. And then there is nothing analogouse to a PC or protagonist that most if not all of the participants are "inhabiting" within that fiction, and acting the part of, or advocating for, in the course of play. And nor is there anything analogous to a GM whose job it is to define and adjudicate the situations/setting in which those PCs are located. (I recognise that there can be RPGs without a traditional GM, but they still have a shared imaginary space. I think this shared fiction, and its interaction with a shared system, is probably a minimum necessary criterion of RPGhood.)
4e, on the other hand, very obviously is an RPG - and in some respects (like its player and GM roles) quite a traditional one. It invovles a shared fiction, which is drawn upon by the participants in the process of establishing situation and setting, and then resolving what happens within that situation and setting. (Again, I'm talking about the game as written. If some people choose to use its mechanics purely for shared-fiction-free skirmish gaming, good luck to them! Back in the day plenty of people seem to have built characters to face off against the gods in DDG, but I don't think that shows that AD&D wasn't, as written, an RPG.)
The 4e fans on this forum (and possibly elsewhere) have got themselves entrenched in an attitude that is oversensitive to slights against 'their' game - to the point that progress in the development of 5e is becoming seriously compromised.
I would be curious to know in what ways the development of 5e is being compromised at all - let alone "seriously" - by the posts of 4e players on this or other forums.
I mean, if those posts, or responses to surveys etc, are taken into account by WotC in the course of developing the game, then I don't see how that is "compromising" 5e's development - isn't that what an open playtest is about?
Or do you mean that those fans are compromising the uptake of 5e as the next (and universal) edition? But that doesn't seem right either - in what way are players of 4e obliged to have any particular interest in 5e if it is not a game that speaks to their tastes and inclinations in RPGing?
In other words, it's not because 4e fans are more willing to counter arguments against their favored system, or that 4e necessarily is more universally hated by D&D fans (or grognards or whatever diminutive you wish to use) and is the only one being shot at, it's just that it's next to go by the wayside (unless WotC is to be believed and they really can somehow rein-franchise all edition stalwarts) and is just in a circular cycle of being defended, attacked and defended again.
Give it time. Grow some thick skin. Hang in there and frankly, even if I don't agree with you, fight for your edition. Just make sure it's in a meaningful way.
To some extent I feel that [MENTION=996]Tony Vargas[/MENTION] may be right that it's already "game over" for 4e. But I'm still interested in talking about RPGs, and about my play experiences, and articulating what it is that I'm looking for in an RPG in the context of discussions about what D&Dnext might look like.